[Author]
Author = Fabi729mods
[Description]
Description = Recover the copy of Dr. Dre's stolen music from the Richman Mansion.
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -589,4753
Objectives[0]positionY = -673,0613
Objectives[0]positionZ = 32,33179
Objectives[0]Heading = 0
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 18
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 16
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[0]COMPONENT_HEAD_TEXTURE = 1
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 3
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 3
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = 3
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 421
Objectives[0]Weapon0 = AssaultRifle
Objectives[0]Weapon1 = SpecialCarbine
Objectives[0]Weapon2 = Revolver
Objectives[0]Weapon3 = MarksmanRifle
Objectives[0]Weapon4 = RevolverMk2
Objectives[0]Weapon5 = BattleAxe
Objectives[0]Weapon6 = PericoPistol
Objectives[0]Weapon7 = PericoPistol
Objectives[0]Weapon8 = PericoPistol
Objectives[0]Weapon9 = PericoPistol
Objectives[0]Weapon10 = PericoPistol
Objectives[0]Weapon11 = PericoPistol
Objectives[0]Weapon12 = PericoPistol
Objectives[0]Weapon13 = PericoPistol
Objectives[0]Weapon14 = PericoPistol
Objectives[0]Weapon15 = PericoPistol
Objectives[0]Weapon16 = PericoPistol
Objectives[0]Weapon17 = PericoPistol
Objectives[0]Weapon18 = PericoPistol
Objectives[0]Weapon19 = PericoPistol
Objectives[0]Weapon20 = PericoPistol
Objectives[0]Weapon21 = PericoPistol
Objectives[0]Weapon22 = PericoPistol
Objectives[0]Weapon23 = PericoPistol
Objectives[0]Weapon24 = PericoPistol
Objectives[0]Weapon25 = PericoPistol
Objectives[0]Weapon26 = PericoPistol
Objectives[0]Weapon27 = PericoPistol
Objectives[0]Weapon28 = PericoPistol
Objectives[0]Weapon29 = PericoPistol
Objectives[0]Weapon30 = PericoPistol
Objectives[0]Weapon31 = PericoPistol
Objectives[0]Weapon32 = PericoPistol
Objectives[0]Weapon33 = PericoPistol
Objectives[0]Weapon34 = PericoPistol
Objectives[0]Weapon35 = PericoPistol
Objectives[0]Weapon36 = PericoPistol
Objectives[0]Weapon37 = PericoPistol
Objectives[0]Weapon38 = PericoPistol
Objectives[0]Weapon39 = PericoPistol
Objectives[0]Weapon40 = PericoPistol
Objectives[0]Weapon41 = PericoPistol
Objectives[0]Weapon42 = PericoPistol
Objectives[0]Weapon43 = PericoPistol
Objectives[0]Weapon44 = PericoPistol
Objectives[0]Weapon45 = PericoPistol
Objectives[0]Weapon46 = PericoPistol
Objectives[0]Weapon47 = PericoPistol
Objectives[0]Weapon48 = PericoPistol
Objectives[0]Weapon49 = PericoPistol
Objectives[0]Weapon50 = PericoPistol
Objectives[0]Weapon51 = PericoPistol
Objectives[0]Weapon52 = PericoPistol
Objectives[0]Weapon53 = PericoPistol
Objectives[0]Weapon54 = PericoPistol
Objectives[0]Weapon55 = PericoPistol
Objectives[0]Weapon56 = PericoPistol
Objectives[0]Weapon57 = PericoPistol
Objectives[0]Weapon58 = PericoPistol
Objectives[0]Weapon59 = PericoPistol
Objectives[0]Weapon60 = PericoPistol
Objectives[0]Weapon61 = PericoPistol
Objectives[0]Weapon62 = PericoPistol
Objectives[0]Weapon63 = PericoPistol
Objectives[0]Weapon64 = PericoPistol
Objectives[0]Weapon65 = PericoPistol
Objectives[0]Weapon66 = PericoPistol
Objectives[0]Weapon67 = PericoPistol
Objectives[0]Weapon68 = PericoPistol
Objectives[0]Weapon69 = PericoPistol
Objectives[0]Weapon70 = PericoPistol
Objectives[0]Weapon71 = PericoPistol
Objectives[0]Weapon72 = PericoPistol
Objectives[0]Weapon73 = PericoPistol
Objectives[0]Weapon74 = PericoPistol
Objectives[0]Weapon75 = PericoPistol
Objectives[0]Weapon76 = PericoPistol
Objectives[0]Weapon77 = PericoPistol
Objectives[0]Weapon78 = PericoPistol
Objectives[0]Weapon79 = PericoPistol
Objectives[0]Weapon80 = PericoPistol
Objectives[0]Weapon81 = PericoPistol
Objectives[0]Weapon82 = PericoPistol
Objectives[0]Weapon83 = PericoPistol
Objectives[0]Weapon84 = PericoPistol
Objectives[0]Weapon85 = PericoPistol
Objectives[0]Weapon86 = PericoPistol
Objectives[0]Weapon87 = PericoPistol
Objectives[0]Weapon88 = PericoPistol
Objectives[0]Weapon89 = PericoPistol
Objectives[0]Weapon90 = PericoPistol
Objectives[0]Weapon91 = PericoPistol
Objectives[0]Weapon92 = PericoPistol
Objectives[0]Weapon93 = PericoPistol
Objectives[0]Weapon94 = PericoPistol
Objectives[0]Weapon95 = PericoPistol
Objectives[0]Weapon96 = PericoPistol
Objectives[0]Weapon97 = PericoPistol
Objectives[0]Weapon98 = PericoPistol
Objectives[0]Weapon99 = PericoPistol
Objectives[0]Weapon100 = PericoPistol
Objectives[0]Weapon101 = PericoPistol
Objectives[0]Weapon102 = PericoPistol
Objectives[0]Weapon103 = PericoPistol
Objectives[0]Weapon104 = PericoPistol
Objectives[0]Weapon105 = PericoPistol
Objectives[0]Weapon106 = PericoPistol
Objectives[0]Weapon107 = PericoPistol
Objectives[0]Weapon108 = PericoPistol
Objectives[0]Weapon109 = PericoPistol
Objectives[0]Weapon110 = PericoPistol
Objectives[0]Weapon111 = PericoPistol
Objectives[0]Weapon112 = PericoPistol
Objectives[0]Weapon113 = PericoPistol
Objectives[0]Weapon114 = PericoPistol
Objectives[0]Weapon115 = PericoPistol
Objectives[0]Weapon116 = PericoPistol
Objectives[0]Weapon117 = PericoPistol
Objectives[0]Weapon118 = PericoPistol
Objectives[0]Weapon119 = PericoPistol
Objectives[0]Weapon120 = PericoPistol
Objectives[0]Weapon121 = PericoPistol
Objectives[0]Weapon122 = PericoPistol
Objectives[0]Weapon123 = PericoPistol
Objectives[0]Weapon124 = PericoPistol
Objectives[0]Weapon125 = PericoPistol
Objectives[0]Weapon126 = PericoPistol
Objectives[0]Weapon127 = PericoPistol
Objectives[0]Weapon128 = PericoPistol
Objectives[0]Weapon129 = PericoPistol
Objectives[0]Weapon130 = PericoPistol
Objectives[0]Weapon131 = PericoPistol
Objectives[0]Weapon132 = PericoPistol
Objectives[0]Weapon133 = PericoPistol
Objectives[0]Weapon134 = PericoPistol
Objectives[0]Weapon135 = PericoPistol
Objectives[0]Weapon136 = PericoPistol
Objectives[0]Weapon137 = PericoPistol
Objectives[0]Weapon138 = PericoPistol
Objectives[0]Weapon139 = PericoPistol
Objectives[0]Weapon140 = PericoPistol
Objectives[0]Weapon141 = PericoPistol
Objectives[0]Weapon142 = PericoPistol
Objectives[0]Weapon143 = PericoPistol
Objectives[0]Weapon144 = PericoPistol
Objectives[0]Weapon145 = PericoPistol
Objectives[0]Weapon146 = PericoPistol
Objectives[0]Weapon147 = PericoPistol
Objectives[0]Weapon148 = PericoPistol
Objectives[0]Weapon149 = PericoPistol
Objectives[0]Weapon150 = PericoPistol
Objectives[0]Weapon151 = PericoPistol
Objectives[0]Weapon152 = PericoPistol
Objectives[0]Weapon153 = PericoPistol
Objectives[0]Weapon154 = PericoPistol
Objectives[0]Weapon155 = PericoPistol
Objectives[0]Weapon156 = PericoPistol
Objectives[0]Weapon157 = PericoPistol
Objectives[0]Weapon158 = PericoPistol
Objectives[0]Weapon159 = PericoPistol
Objectives[0]Weapon160 = PericoPistol
Objectives[0]Weapon161 = PericoPistol
Objectives[0]Weapon162 = PericoPistol
Objectives[0]Weapon163 = PericoPistol
Objectives[0]Weapon164 = PericoPistol
Objectives[0]Weapon165 = PericoPistol
Objectives[0]Weapon166 = PericoPistol
Objectives[0]Weapon167 = PericoPistol
Objectives[0]Weapon168 = PericoPistol
Objectives[0]Weapon169 = PericoPistol
Objectives[0]Weapon170 = PericoPistol
Objectives[0]Weapon171 = PericoPistol
Objectives[0]Weapon172 = PericoPistol
Objectives[0]Weapon173 = PericoPistol
Objectives[0]Weapon174 = PericoPistol
Objectives[0]Weapon175 = PericoPistol
Objectives[0]Weapon176 = PericoPistol
Objectives[0]Weapon177 = PericoPistol
Objectives[0]Weapon178 = PericoPistol
Objectives[0]Weapon179 = PericoPistol
Objectives[0]Weapon180 = PericoPistol
Objectives[0]Weapon181 = PericoPistol
Objectives[0]Weapon182 = PericoPistol
Objectives[0]Weapon183 = PericoPistol
Objectives[0]Weapon184 = PericoPistol
Objectives[0]Weapon185 = PericoPistol
Objectives[0]Weapon186 = PericoPistol
Objectives[0]Weapon187 = PericoPistol
Objectives[0]Weapon188 = PericoPistol
Objectives[0]Weapon189 = PericoPistol
Objectives[0]Weapon190 = PericoPistol
Objectives[0]Weapon191 = PericoPistol
Objectives[0]Weapon192 = PericoPistol
Objectives[0]Weapon193 = PericoPistol
Objectives[0]Weapon194 = PericoPistol
Objectives[0]Weapon195 = PericoPistol
Objectives[0]Weapon196 = PericoPistol
Objectives[0]Weapon197 = PericoPistol
Objectives[0]Weapon198 = PericoPistol
Objectives[0]Weapon199 = PericoPistol
Objectives[0]Weapon200 = PericoPistol
Objectives[0]Weapon201 = PericoPistol
Objectives[0]Weapon202 = PericoPistol
Objectives[0]Weapon203 = PericoPistol
Objectives[0]Weapon204 = CombatShotgun
Objectives[0]Weapon205 = CombatShotgun
Objectives[0]Weapon206 = CombatShotgun
Objectives[0]Weapon207 = CombatShotgun
Objectives[0]Weapon208 = CombatShotgun
Objectives[0]Weapon209 = CombatShotgun
Objectives[0]Weapon210 = CombatShotgun
Objectives[0]Weapon211 = CombatShotgun
Objectives[0]Weapon212 = CombatShotgun
Objectives[0]Weapon213 = CombatShotgun
Objectives[0]Weapon214 = CombatShotgun
Objectives[0]Weapon215 = CombatShotgun
Objectives[0]Weapon216 = CombatShotgun
Objectives[0]Weapon217 = CombatShotgun
Objectives[0]Weapon218 = CombatShotgun
Objectives[0]Weapon219 = CombatShotgun
Objectives[0]Weapon220 = CombatShotgun
Objectives[0]Weapon221 = CombatShotgun
Objectives[0]Weapon222 = CombatShotgun
Objectives[0]Weapon223 = CombatShotgun
Objectives[0]Weapon224 = CombatShotgun
Objectives[0]Weapon225 = CombatShotgun
Objectives[0]Weapon226 = CombatShotgun
Objectives[0]Weapon227 = CombatShotgun
Objectives[0]Weapon228 = CombatShotgun
Objectives[0]Weapon229 = CombatShotgun
Objectives[0]Weapon230 = CombatShotgun
Objectives[0]Weapon231 = CombatShotgun
Objectives[0]Weapon232 = CombatShotgun
Objectives[0]Weapon233 = CombatShotgun
Objectives[0]Weapon234 = CombatShotgun
Objectives[0]Weapon235 = CombatShotgun
Objectives[0]Weapon236 = CombatShotgun
Objectives[0]Weapon237 = CombatShotgun
Objectives[0]Weapon238 = CombatShotgun
Objectives[0]Weapon239 = CombatShotgun
Objectives[0]Weapon240 = CombatShotgun
Objectives[0]Weapon241 = CombatShotgun
Objectives[0]Weapon242 = CombatShotgun
Objectives[0]Weapon243 = CombatShotgun
Objectives[0]Weapon244 = CombatShotgun
Objectives[0]Weapon245 = CombatShotgun
Objectives[0]Weapon246 = CombatShotgun
Objectives[0]Weapon247 = CombatShotgun
Objectives[0]Weapon248 = CombatShotgun
Objectives[0]Weapon249 = CombatShotgun
Objectives[0]Weapon250 = CombatShotgun
Objectives[0]Weapon251 = CombatShotgun
Objectives[0]Weapon252 = CombatShotgun
Objectives[0]Weapon253 = CombatShotgun
Objectives[0]Weapon254 = CombatShotgun
Objectives[0]Weapon255 = CombatShotgun
Objectives[0]Weapon256 = CombatShotgun
Objectives[0]Weapon257 = CombatShotgun
Objectives[0]Weapon258 = CombatShotgun
Objectives[0]Weapon259 = CombatShotgun
Objectives[0]Weapon260 = CombatShotgun
Objectives[0]Weapon261 = CombatShotgun
Objectives[0]Weapon262 = CombatShotgun
Objectives[0]Weapon263 = CombatShotgun
Objectives[0]Weapon264 = CombatShotgun
Objectives[0]Weapon265 = CombatShotgun
Objectives[0]Weapon266 = CombatShotgun
Objectives[0]Weapon267 = CombatShotgun
Objectives[0]Weapon268 = CombatShotgun
Objectives[0]Weapon269 = CombatShotgun
Objectives[0]Weapon270 = CombatShotgun
Objectives[0]Weapon271 = CombatShotgun
Objectives[0]Weapon272 = CombatShotgun
Objectives[0]Weapon273 = CombatShotgun
Objectives[0]Weapon274 = CombatShotgun
Objectives[0]Weapon275 = CombatShotgun
Objectives[0]Weapon276 = CombatShotgun
Objectives[0]Weapon277 = CombatShotgun
Objectives[0]Weapon278 = CombatShotgun
Objectives[0]Weapon279 = CombatShotgun
Objectives[0]Weapon280 = CombatShotgun
Objectives[0]Weapon281 = CombatShotgun
Objectives[0]Weapon282 = CombatShotgun
Objectives[0]Weapon283 = CombatShotgun
Objectives[0]Weapon284 = CombatShotgun
Objectives[0]Weapon285 = CombatShotgun
Objectives[0]Weapon286 = CombatShotgun
Objectives[0]Weapon287 = CombatShotgun
Objectives[0]Weapon288 = CombatShotgun
Objectives[0]Weapon289 = CombatShotgun
Objectives[0]Weapon290 = CombatShotgun
Objectives[0]Weapon291 = CombatShotgun
Objectives[0]Weapon292 = CombatShotgun
Objectives[0]Weapon293 = CombatShotgun
Objectives[0]Weapon294 = CombatShotgun
Objectives[0]Weapon295 = CombatShotgun
Objectives[0]Weapon296 = CombatShotgun
Objectives[0]Weapon297 = CombatShotgun
Objectives[0]Weapon298 = CombatShotgun
Objectives[0]Weapon299 = CombatShotgun
Objectives[0]Weapon300 = CombatShotgun
Objectives[0]Weapon301 = CombatShotgun
Objectives[0]Weapon302 = CombatShotgun
Objectives[0]Weapon303 = CombatShotgun
Objectives[0]Weapon304 = CombatShotgun
Objectives[0]Weapon305 = CombatShotgun
Objectives[0]Weapon306 = CombatShotgun
Objectives[0]Weapon307 = CombatShotgun
Objectives[0]Weapon308 = CombatShotgun
Objectives[0]Weapon309 = CombatShotgun
Objectives[0]Weapon310 = CombatShotgun
Objectives[0]Weapon311 = CombatShotgun
Objectives[0]Weapon312 = CombatShotgun
Objectives[0]Weapon313 = CombatShotgun
Objectives[0]Weapon314 = CombatShotgun
Objectives[0]Weapon315 = CombatShotgun
Objectives[0]Weapon316 = CombatShotgun
Objectives[0]Weapon317 = CombatShotgun
Objectives[0]Weapon318 = CombatShotgun
Objectives[0]Weapon319 = CombatShotgun
Objectives[0]Weapon320 = CombatShotgun
Objectives[0]Weapon321 = CombatShotgun
Objectives[0]Weapon322 = CombatShotgun
Objectives[0]Weapon323 = CombatShotgun
Objectives[0]Weapon324 = CombatShotgun
Objectives[0]Weapon325 = CombatShotgun
Objectives[0]Weapon326 = CombatShotgun
Objectives[0]Weapon327 = CombatShotgun
Objectives[0]Weapon328 = CombatShotgun
Objectives[0]Weapon329 = CombatShotgun
Objectives[0]Weapon330 = CombatShotgun
Objectives[0]Weapon331 = CombatShotgun
Objectives[0]Weapon332 = CombatShotgun
Objectives[0]Weapon333 = CombatShotgun
Objectives[0]Weapon334 = CombatShotgun
Objectives[0]Weapon335 = CombatShotgun
Objectives[0]Weapon336 = CombatShotgun
Objectives[0]Weapon337 = CombatShotgun
Objectives[0]Weapon338 = CombatShotgun
Objectives[0]Weapon339 = CombatShotgun
Objectives[0]Weapon340 = CombatShotgun
Objectives[0]Weapon341 = CombatShotgun
Objectives[0]Weapon342 = CombatShotgun
Objectives[0]Weapon343 = CombatShotgun
Objectives[0]Weapon344 = CombatShotgun
Objectives[0]Weapon345 = CombatShotgun
Objectives[0]Weapon346 = CombatShotgun
Objectives[0]Weapon347 = CombatShotgun
Objectives[0]Weapon348 = CombatShotgun
Objectives[0]Weapon349 = CombatShotgun
Objectives[0]Weapon350 = CombatShotgun
Objectives[0]Weapon351 = CombatShotgun
Objectives[0]Weapon352 = CombatShotgun
Objectives[0]Weapon353 = CombatShotgun
Objectives[0]Weapon354 = CombatShotgun
Objectives[0]Weapon355 = CombatShotgun
Objectives[0]Weapon356 = CombatShotgun
Objectives[0]Weapon357 = CombatShotgun
Objectives[0]Weapon358 = CombatShotgun
Objectives[0]Weapon359 = CombatShotgun
Objectives[0]Weapon360 = CombatShotgun
Objectives[0]Weapon361 = CombatShotgun
Objectives[0]Weapon362 = CombatShotgun
Objectives[0]Weapon363 = CombatShotgun
Objectives[0]Weapon364 = CombatShotgun
Objectives[0]Weapon365 = CombatShotgun
Objectives[0]Weapon366 = CombatShotgun
Objectives[0]Weapon367 = CombatShotgun
Objectives[0]Weapon368 = CombatShotgun
Objectives[0]Weapon369 = CombatShotgun
Objectives[0]Weapon370 = CombatShotgun
Objectives[0]Weapon371 = CombatShotgun
Objectives[0]Weapon372 = CombatShotgun
Objectives[0]Weapon373 = CombatShotgun
Objectives[0]Weapon374 = CombatShotgun
Objectives[0]Weapon375 = CombatShotgun
Objectives[0]Weapon376 = CombatShotgun
Objectives[0]Weapon377 = CombatShotgun
Objectives[0]Weapon378 = CombatShotgun
Objectives[0]Weapon379 = CombatShotgun
Objectives[0]Weapon380 = CombatShotgun
Objectives[0]Weapon381 = CombatShotgun
Objectives[0]Weapon382 = CombatShotgun
Objectives[0]Weapon383 = CombatShotgun
Objectives[0]Weapon384 = CombatShotgun
Objectives[0]Weapon385 = CombatShotgun
Objectives[0]Weapon386 = CombatShotgun
Objectives[0]Weapon387 = CombatShotgun
Objectives[0]Weapon388 = CombatShotgun
Objectives[0]Weapon389 = CombatShotgun
Objectives[0]Weapon390 = CombatShotgun
Objectives[0]Weapon391 = CombatShotgun
Objectives[0]Weapon392 = CombatShotgun
Objectives[0]Weapon393 = CombatShotgun
Objectives[0]Weapon394 = CombatShotgun
Objectives[0]Weapon395 = CombatShotgun
Objectives[0]Weapon396 = CombatShotgun
Objectives[0]Weapon397 = CombatShotgun
Objectives[0]Weapon398 = CombatShotgun
Objectives[0]Weapon399 = CombatShotgun
Objectives[0]Weapon400 = CombatShotgun
Objectives[0]Weapon401 = CombatShotgun
Objectives[0]Weapon402 = HeavyPistol
Objectives[0]Weapon403 = KnuckleDuster
Objectives[0]Weapon404 = MachinePistol
Objectives[0]Weapon405 = CombatMGMk2
Objectives[0]Weapon406 = MarksmanPistol
Objectives[0]Weapon407 = Machete
Objectives[0]Weapon408 = SwitchBlade
Objectives[0]Weapon409 = AssaultShotgun
Objectives[0]Weapon410 = DoubleBarrelShotgun
Objectives[0]Weapon411 = AssaultSMG
Objectives[0]Weapon412 = Hatchet
Objectives[0]Weapon413 = Bottle
Objectives[0]Weapon414 = CarbineRifleMk2
Objectives[0]Weapon415 = Parachute
Objectives[0]Weapon416 = SmokeGrenade
Objectives[0]Weapon417 = SniperRifle
Objectives[0]Weapon418 = FireExtinguisher
Objectives[0]Weapon419 = Snowball
Objectives[0]Weapon420 = VintagePistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 13
Objectives[0]mission_Vehicles[0]positionX = -627,233
Objectives[0]mission_Vehicles[0]positionY = -703,3804
Objectives[0]mission_Vehicles[0]positionZ = 29,51946
Objectives[0]mission_Vehicles[0]Heading = 4,902224
Objectives[0]mission_Vehicles[0]Name = Super Diamond
Objectives[0]mission_Vehicles[0]Model = superd
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 5
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -1557,37
Objectives[0]mission_Vehicles[1]positionY = 121,372
Objectives[0]mission_Vehicles[1]positionZ = 56,22046
Objectives[0]mission_Vehicles[1]Heading = 160,2165
Objectives[0]mission_Vehicles[1]Name = Ignus
Objectives[0]mission_Vehicles[1]Model = ignus
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 5
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 196
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1544,814
Objectives[0]mission_Vehicles[2]positionY = 124,1422
Objectives[0]mission_Vehicles[2]positionZ = 56,14327
Objectives[0]mission_Vehicles[2]Heading = 120
Objectives[0]mission_Vehicles[2]Name = Ignus
Objectives[0]mission_Vehicles[2]Model = ignus
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 5
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1548,591
Objectives[0]mission_Vehicles[3]positionY = 106,803
Objectives[0]mission_Vehicles[3]positionZ = 56,50794
Objectives[0]mission_Vehicles[3]Heading = 50,00406
Objectives[0]mission_Vehicles[3]Name = Patriot Stretch
Objectives[0]mission_Vehicles[3]Model = patriot2
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 196
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1546,982
Objectives[0]mission_Vehicles[4]positionY = 130,4655
Objectives[0]mission_Vehicles[4]positionZ = 56,50913
Objectives[0]mission_Vehicles[4]Heading = 229,9978
Objectives[0]mission_Vehicles[4]Name = Patriot Stretch
Objectives[0]mission_Vehicles[4]Model = patriot2
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1540,26
Objectives[0]mission_Vehicles[5]positionY = 116,3146
Objectives[0]mission_Vehicles[5]positionZ = 56,3518
Objectives[0]mission_Vehicles[5]Heading = 164,9997
Objectives[0]mission_Vehicles[5]Name = Schafter LWB
Objectives[0]mission_Vehicles[5]Model = schafter4
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[5]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 5
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1587,342
Objectives[0]mission_Vehicles[6]positionY = 135,4992
Objectives[0]mission_Vehicles[6]positionZ = 58,4017
Objectives[0]mission_Vehicles[6]Heading = 179,9924
Objectives[0]mission_Vehicles[6]Name = Entity XXR
Objectives[0]mission_Vehicles[6]Model = entity2
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[6]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 1
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1586,341
Objectives[0]mission_Vehicles[7]positionY = 130,338
Objectives[0]mission_Vehicles[7]positionZ = 58,62796
Objectives[0]mission_Vehicles[7]Heading = 189,5389
Objectives[0]mission_Vehicles[7]Name = Osiris
Objectives[0]mission_Vehicles[7]Model = osiris
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[7]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 5
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1552,391
Objectives[0]mission_Vehicles[8]positionY = 125,1887
Objectives[0]mission_Vehicles[8]positionZ = 56,20861
Objectives[0]mission_Vehicles[8]Heading = 274,9801
Objectives[0]mission_Vehicles[8]Name = Cinquemila
Objectives[0]mission_Vehicles[8]Model = cinquemila
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 5
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -1524,494
Objectives[0]mission_Vehicles[9]positionY = 83,66961
Objectives[0]mission_Vehicles[9]positionZ = 55,99606
Objectives[0]mission_Vehicles[9]Heading = 14,78674
Objectives[0]mission_Vehicles[9]Name = I-Wagen
Objectives[0]mission_Vehicles[9]Model = iwagen
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[9]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 5
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 195
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1528,357
Objectives[0]mission_Vehicles[10]positionY = 82,02338
Objectives[0]mission_Vehicles[10]positionZ = 55,93327
Objectives[0]mission_Vehicles[10]Heading = 14,93974
Objectives[0]mission_Vehicles[10]Name = Schlagen GT
Objectives[0]mission_Vehicles[10]Model = schlagen
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[10]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = -1
Objectives[0]mission_Vehicles[10]DirtLevel = 5
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -1533,49
Objectives[0]mission_Vehicles[11]positionY = 96,10117
Objectives[0]mission_Vehicles[11]positionZ = 56,15878
Objectives[0]mission_Vehicles[11]Heading = 240,0869
Objectives[0]mission_Vehicles[11]Name = ETR1
Objectives[0]mission_Vehicles[11]Model = sheava
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[11]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = -1
Objectives[0]mission_Vehicles[11]DirtLevel = 5
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1563,789
Objectives[0]mission_Vehicles[12]positionY = 116,433
Objectives[0]mission_Vehicles[12]positionZ = 56,56617
Objectives[0]mission_Vehicles[12]Heading = 227,9894
Objectives[0]mission_Vehicles[12]Name = Tempesta
Objectives[0]mission_Vehicles[12]Model = tempesta
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicBronze
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilSeaFoamBlue
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 5
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter the ~b~Lawyer's car.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -625,9112
Objectives[1]positionY = -700,9901
Objectives[1]positionZ = 29,17933
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = -1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the Billionaire's ~y~mansion.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -1615,461
Objectives[2]positionY = 74,68753
Objectives[2]positionZ = 60,4108
Objectives[2]Heading = 365
Objectives[2]Diameter = 3
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 2,5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 25
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = -1561,551
Objectives[2]mission_Actors[0]positionY = 114,3778
Objectives[2]mission_Actors[0]positionZ = 56,8844
Objectives[2]mission_Actors[0]Heading = 306,5524
Objectives[2]mission_Actors[0]String_Name = a_f_y_bevhills_04
Objectives[2]mission_Actors[0]Relationship_Group = Neutral
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = 966099553
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 3
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = -1560,341
Objectives[2]mission_Actors[1]positionY = 114,5982
Objectives[2]mission_Actors[1]positionZ = 56,84967
Objectives[2]mission_Actors[1]Heading = 30,00003
Objectives[2]mission_Actors[1]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[1]Relationship_Group = Neutral
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = 966099553
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 3
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = -1556,887
Objectives[2]mission_Actors[2]positionY = 116,4848
Objectives[2]mission_Actors[2]positionZ = 56,80233
Objectives[2]mission_Actors[2]Heading = 255,7811
Objectives[2]mission_Actors[2]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[2]Relationship_Group = Neutral
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 200
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[2]AlwaysFight = False
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = 966099553
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 3
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = -1556,083
Objectives[2]mission_Actors[3]positionY = 116,5469
Objectives[2]mission_Actors[3]positionZ = 56,79131
Objectives[2]mission_Actors[3]Heading = 101,8191
Objectives[2]mission_Actors[3]String_Name = a_f_y_bevhills_04
Objectives[2]mission_Actors[3]Relationship_Group = Neutral
Objectives[2]mission_Actors[3]AddBlip = False
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 200
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[3]AlwaysFight = False
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = 966099553
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 3
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = -1556,595
Objectives[2]mission_Actors[4]positionY = 115,865
Objectives[2]mission_Actors[4]positionZ = 56,79795
Objectives[2]mission_Actors[4]Heading = 21,91758
Objectives[2]mission_Actors[4]String_Name = a_f_y_bevhills_04
Objectives[2]mission_Actors[4]Relationship_Group = Neutral
Objectives[2]mission_Actors[4]AddBlip = False
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 100
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[4]AlwaysFight = False
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = 966099553
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 3
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = -1544,245
Objectives[2]mission_Actors[5]positionY = 118,7039
Objectives[2]mission_Actors[5]positionZ = 56,77996
Objectives[2]mission_Actors[5]Heading = 21,19297
Objectives[2]mission_Actors[5]String_Name = a_f_y_bevhills_03
Objectives[2]mission_Actors[5]Relationship_Group = Neutral
Objectives[2]mission_Actors[5]AddBlip = False
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 200
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = False
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[5]AlwaysFight = False
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = Unarmed
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 0
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = -1543,98
Objectives[2]mission_Actors[6]positionY = 119,3483
Objectives[2]mission_Actors[6]positionZ = 56,77996
Objectives[2]mission_Actors[6]Heading = 140
Objectives[2]mission_Actors[6]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[6]Relationship_Group = Neutral
Objectives[2]mission_Actors[6]AddBlip = False
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 200
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[6]AlwaysFight = False
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = 966099553
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 3
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = -1547,91
Objectives[2]mission_Actors[7]positionY = 126,3707
Objectives[2]mission_Actors[7]positionZ = 56,78329
Objectives[2]mission_Actors[7]Heading = 135,6541
Objectives[2]mission_Actors[7]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[7]Relationship_Group = Neutral
Objectives[2]mission_Actors[7]AddBlip = False
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 100
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = False
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[7]AlwaysFight = False
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = 966099553
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 3
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = -1549,206
Objectives[2]mission_Actors[8]positionY = 127,2024
Objectives[2]mission_Actors[8]positionZ = 56,78468
Objectives[2]mission_Actors[8]Heading = 190,0001
Objectives[2]mission_Actors[8]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[8]Relationship_Group = Neutral
Objectives[2]mission_Actors[8]AddBlip = False
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 200
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[8]AlwaysFight = False
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = 966099553
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 3
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = -1550,176
Objectives[2]mission_Actors[9]positionY = 126,9769
Objectives[2]mission_Actors[9]positionZ = 56,78687
Objectives[2]mission_Actors[9]Heading = 202,0228
Objectives[2]mission_Actors[9]String_Name = a_f_y_bevhills_04
Objectives[2]mission_Actors[9]Relationship_Group = Neutral
Objectives[2]mission_Actors[9]AddBlip = False
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 200
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[9]AlwaysFight = False
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = 966099553
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 3
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = -1559,681
Objectives[2]mission_Actors[10]positionY = 117,0172
Objectives[2]mission_Actors[10]positionZ = 56,86411
Objectives[2]mission_Actors[10]Heading = 201,8308
Objectives[2]mission_Actors[10]String_Name = a_f_y_bevhills_04
Objectives[2]mission_Actors[10]Relationship_Group = Neutral
Objectives[2]mission_Actors[10]AddBlip = False
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 200
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[10]AlwaysFight = False
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = 966099553
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 3
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = -1550,157
Objectives[2]mission_Actors[11]positionY = 111,6703
Objectives[2]mission_Actors[11]positionZ = 56,77988
Objectives[2]mission_Actors[11]Heading = 60,76003
Objectives[2]mission_Actors[11]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[11]Relationship_Group = Neutral
Objectives[2]mission_Actors[11]AddBlip = False
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 100
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[11]AlwaysFight = False
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = 966099553
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 3
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = -1550,208
Objectives[2]mission_Actors[12]positionY = 113,0004
Objectives[2]mission_Actors[12]positionZ = 56,77991
Objectives[2]mission_Actors[12]Heading = 115,7674
Objectives[2]mission_Actors[12]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[12]Relationship_Group = Neutral
Objectives[2]mission_Actors[12]AddBlip = False
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 100
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[12]AlwaysFight = False
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = 966099553
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 3
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = -1551,503
Objectives[2]mission_Actors[13]positionY = 113,2812
Objectives[2]mission_Actors[13]positionZ = 56,77993
Objectives[2]mission_Actors[13]Heading = 200,7495
Objectives[2]mission_Actors[13]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[13]Relationship_Group = Neutral
Objectives[2]mission_Actors[13]AddBlip = False
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 200
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[13]AlwaysFight = False
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = 966099553
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 3
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = -1560,381
Objectives[2]mission_Actors[14]positionY = 117,0483
Objectives[2]mission_Actors[14]positionZ = 56,88689
Objectives[2]mission_Actors[14]Heading = 200,7306
Objectives[2]mission_Actors[14]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[14]Relationship_Group = Neutral
Objectives[2]mission_Actors[14]AddBlip = False
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 100
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[14]AlwaysFight = False
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = 966099553
Objectives[2]mission_Actors[14]Variation = Random
Objectives[2]mission_Actors[14]Task = 3
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = -1546,839
Objectives[2]mission_Actors[15]positionY = 111,1979
Objectives[2]mission_Actors[15]positionZ = 56,77996
Objectives[2]mission_Actors[15]Heading = 195,6515
Objectives[2]mission_Actors[15]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[15]Relationship_Group = Neutral
Objectives[2]mission_Actors[15]AddBlip = False
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 100
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = 966099553
Objectives[2]mission_Actors[15]Variation = Random
Objectives[2]mission_Actors[15]Task = 3
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 0
Objectives[2]mission_Actors[16]positionX = -1547,715
Objectives[2]mission_Actors[16]positionY = 110,4006
Objectives[2]mission_Actors[16]positionZ = 56,77994
Objectives[2]mission_Actors[16]Heading = 300,7726
Objectives[2]mission_Actors[16]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[16]Relationship_Group = Neutral
Objectives[2]mission_Actors[16]AddBlip = False
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 100
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[16]AlwaysFight = False
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = 966099553
Objectives[2]mission_Actors[16]Variation = Random
Objectives[2]mission_Actors[16]Task = 3
Objectives[2]mission_Actors[16]Task_Guard_Range = 5
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[17]Survive_Number = 0
Objectives[2]mission_Actors[17]Failed_Text = 
Objectives[2]mission_Actors[17]Remove_After = 0
Objectives[2]mission_Actors[17]positionX = -1543,333
Objectives[2]mission_Actors[17]positionY = 108,5651
Objectives[2]mission_Actors[17]positionZ = 56,77975
Objectives[2]mission_Actors[17]Heading = 44,99989
Objectives[2]mission_Actors[17]String_Name = a_m_y_smartcaspat_01
Objectives[2]mission_Actors[17]Relationship_Group = Neutral
Objectives[2]mission_Actors[17]AddBlip = False
Objectives[2]mission_Actors[17]ShowCone = False
Objectives[2]mission_Actors[17]Invincible = False
Objectives[2]mission_Actors[17]SetHealth = 100
Objectives[2]mission_Actors[17]DieFromHeadShot = True
Objectives[2]mission_Actors[17]CanExitVehicle = False
Objectives[2]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[17]AlwaysFight = False
Objectives[2]mission_Actors[17]Seeing_Range = 30
Objectives[2]mission_Actors[17]Hearing_Range = 30
Objectives[2]mission_Actors[17]CombatMovement = Offensive
Objectives[2]mission_Actors[17]weapon = 966099553
Objectives[2]mission_Actors[17]Variation = Random
Objectives[2]mission_Actors[17]Task = 3
Objectives[2]mission_Actors[17]Task_Guard_Range = 5
Objectives[2]mission_Actors[17]Task_Stay_In_Range = True
Objectives[2]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[17]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[2]mission_Actors[18]Survive_Number = 0
Objectives[2]mission_Actors[18]Failed_Text = 
Objectives[2]mission_Actors[18]Remove_After = 0
Objectives[2]mission_Actors[18]positionX = -1551,613
Objectives[2]mission_Actors[18]positionY = 112,0379
Objectives[2]mission_Actors[18]positionZ = 56,77986
Objectives[2]mission_Actors[18]Heading = 332,4991
Objectives[2]mission_Actors[18]String_Name = a_f_y_smartcaspat_01
Objectives[2]mission_Actors[18]Relationship_Group = Neutral
Objectives[2]mission_Actors[18]AddBlip = False
Objectives[2]mission_Actors[18]ShowCone = False
Objectives[2]mission_Actors[18]Invincible = False
Objectives[2]mission_Actors[18]SetHealth = 100
Objectives[2]mission_Actors[18]DieFromHeadShot = True
Objectives[2]mission_Actors[18]CanExitVehicle = True
Objectives[2]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[18]AlwaysFight = False
Objectives[2]mission_Actors[18]Seeing_Range = 30
Objectives[2]mission_Actors[18]Hearing_Range = 30
Objectives[2]mission_Actors[18]CombatMovement = Offensive
Objectives[2]mission_Actors[18]weapon = 966099553
Objectives[2]mission_Actors[18]Variation = Random
Objectives[2]mission_Actors[18]Task = 3
Objectives[2]mission_Actors[18]Task_Guard_Range = 5
Objectives[2]mission_Actors[18]Task_Stay_In_Range = True
Objectives[2]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[18]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[19]Survive_Number = 0
Objectives[2]mission_Actors[19]Failed_Text = 
Objectives[2]mission_Actors[19]Remove_After = 0
Objectives[2]mission_Actors[19]positionX = -1555,885
Objectives[2]mission_Actors[19]positionY = 113,5875
Objectives[2]mission_Actors[19]positionZ = 56,7798
Objectives[2]mission_Actors[19]Heading = 117,3459
Objectives[2]mission_Actors[19]String_Name = a_f_y_smartcaspat_01
Objectives[2]mission_Actors[19]Relationship_Group = Neutral
Objectives[2]mission_Actors[19]AddBlip = False
Objectives[2]mission_Actors[19]ShowCone = False
Objectives[2]mission_Actors[19]Invincible = False
Objectives[2]mission_Actors[19]SetHealth = 100
Objectives[2]mission_Actors[19]DieFromHeadShot = True
Objectives[2]mission_Actors[19]CanExitVehicle = True
Objectives[2]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[19]AlwaysFight = True
Objectives[2]mission_Actors[19]Seeing_Range = 30
Objectives[2]mission_Actors[19]Hearing_Range = 30
Objectives[2]mission_Actors[19]CombatMovement = Offensive
Objectives[2]mission_Actors[19]weapon = 966099553
Objectives[2]mission_Actors[19]Variation = Random
Objectives[2]mission_Actors[19]Task = 3
Objectives[2]mission_Actors[19]Task_Guard_Range = 5
Objectives[2]mission_Actors[19]Task_Stay_In_Range = True
Objectives[2]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[20]Survive_Number = 0
Objectives[2]mission_Actors[20]Failed_Text = 
Objectives[2]mission_Actors[20]Remove_After = 0
Objectives[2]mission_Actors[20]positionX = -1557,055
Objectives[2]mission_Actors[20]positionY = 113,9507
Objectives[2]mission_Actors[20]positionZ = 56,77994
Objectives[2]mission_Actors[20]Heading = 197,3329
Objectives[2]mission_Actors[20]String_Name = a_f_y_smartcaspat_01
Objectives[2]mission_Actors[20]Relationship_Group = Neutral
Objectives[2]mission_Actors[20]AddBlip = False
Objectives[2]mission_Actors[20]ShowCone = False
Objectives[2]mission_Actors[20]Invincible = False
Objectives[2]mission_Actors[20]SetHealth = 100
Objectives[2]mission_Actors[20]DieFromHeadShot = True
Objectives[2]mission_Actors[20]CanExitVehicle = True
Objectives[2]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[20]AlwaysFight = False
Objectives[2]mission_Actors[20]Seeing_Range = 30
Objectives[2]mission_Actors[20]Hearing_Range = 30
Objectives[2]mission_Actors[20]CombatMovement = Offensive
Objectives[2]mission_Actors[20]weapon = 966099553
Objectives[2]mission_Actors[20]Variation = Random
Objectives[2]mission_Actors[20]Task = 3
Objectives[2]mission_Actors[20]Task_Guard_Range = 5
Objectives[2]mission_Actors[20]Task_Stay_In_Range = True
Objectives[2]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[20]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[2]mission_Actors[21]Survive_Number = 0
Objectives[2]mission_Actors[21]Failed_Text = 
Objectives[2]mission_Actors[21]Remove_After = 0
Objectives[2]mission_Actors[21]positionX = -1555,771
Objectives[2]mission_Actors[21]positionY = 112,8333
Objectives[2]mission_Actors[21]positionZ = 56,77981
Objectives[2]mission_Actors[21]Heading = 101,8728
Objectives[2]mission_Actors[21]String_Name = a_f_y_smartcaspat_01
Objectives[2]mission_Actors[21]Relationship_Group = Neutral
Objectives[2]mission_Actors[21]AddBlip = False
Objectives[2]mission_Actors[21]ShowCone = False
Objectives[2]mission_Actors[21]Invincible = False
Objectives[2]mission_Actors[21]SetHealth = 100
Objectives[2]mission_Actors[21]DieFromHeadShot = True
Objectives[2]mission_Actors[21]CanExitVehicle = True
Objectives[2]mission_Actors[21]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[21]AlwaysFight = False
Objectives[2]mission_Actors[21]Seeing_Range = 30
Objectives[2]mission_Actors[21]Hearing_Range = 30
Objectives[2]mission_Actors[21]CombatMovement = Offensive
Objectives[2]mission_Actors[21]weapon = 966099553
Objectives[2]mission_Actors[21]Variation = Random
Objectives[2]mission_Actors[21]Task = 3
Objectives[2]mission_Actors[21]Task_Guard_Range = 5
Objectives[2]mission_Actors[21]Task_Stay_In_Range = True
Objectives[2]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[21]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[22]Survive_Number = 0
Objectives[2]mission_Actors[22]Failed_Text = 
Objectives[2]mission_Actors[22]Remove_After = 0
Objectives[2]mission_Actors[22]positionX = -1570,583
Objectives[2]mission_Actors[22]positionY = 119,2536
Objectives[2]mission_Actors[22]positionZ = 58,14272
Objectives[2]mission_Actors[22]Heading = 60,83383
Objectives[2]mission_Actors[22]String_Name = s_m_m_highsec_01
Objectives[2]mission_Actors[22]Relationship_Group = Neutral
Objectives[2]mission_Actors[22]AddBlip = False
Objectives[2]mission_Actors[22]ShowCone = False
Objectives[2]mission_Actors[22]Invincible = False
Objectives[2]mission_Actors[22]SetHealth = 200
Objectives[2]mission_Actors[22]DieFromHeadShot = True
Objectives[2]mission_Actors[22]CanExitVehicle = True
Objectives[2]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[22]AlwaysFight = True
Objectives[2]mission_Actors[22]Seeing_Range = 30
Objectives[2]mission_Actors[22]Hearing_Range = 30
Objectives[2]mission_Actors[22]CombatMovement = Offensive
Objectives[2]mission_Actors[22]weapon = Unarmed
Objectives[2]mission_Actors[22]Variation = Random
Objectives[2]mission_Actors[22]Task = 3
Objectives[2]mission_Actors[22]Task_Guard_Range = 5
Objectives[2]mission_Actors[22]Task_Stay_In_Range = True
Objectives[2]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[22]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[2]mission_Actors[23]Survive_Number = 0
Objectives[2]mission_Actors[23]Failed_Text = 
Objectives[2]mission_Actors[23]Remove_After = 0
Objectives[2]mission_Actors[23]positionX = -1570,228
Objectives[2]mission_Actors[23]positionY = 124,1195
Objectives[2]mission_Actors[23]positionZ = 58,06944
Objectives[2]mission_Actors[23]Heading = 140,8329
Objectives[2]mission_Actors[23]String_Name = s_m_m_highsec_01
Objectives[2]mission_Actors[23]Relationship_Group = Neutral
Objectives[2]mission_Actors[23]AddBlip = False
Objectives[2]mission_Actors[23]ShowCone = False
Objectives[2]mission_Actors[23]Invincible = False
Objectives[2]mission_Actors[23]SetHealth = 200
Objectives[2]mission_Actors[23]DieFromHeadShot = True
Objectives[2]mission_Actors[23]CanExitVehicle = True
Objectives[2]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[23]AlwaysFight = True
Objectives[2]mission_Actors[23]Seeing_Range = 30
Objectives[2]mission_Actors[23]Hearing_Range = 30
Objectives[2]mission_Actors[23]CombatMovement = Offensive
Objectives[2]mission_Actors[23]weapon = Unarmed
Objectives[2]mission_Actors[23]Variation = Random
Objectives[2]mission_Actors[23]Task = 3
Objectives[2]mission_Actors[23]Task_Guard_Range = 5
Objectives[2]mission_Actors[23]Task_Stay_In_Range = True
Objectives[2]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[23]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[2]mission_Actors[24]Survive_Number = 0
Objectives[2]mission_Actors[24]Failed_Text = 
Objectives[2]mission_Actors[24]Remove_After = 0
Objectives[2]mission_Actors[24]positionX = -1553,414
Objectives[2]mission_Actors[24]positionY = 101,5229
Objectives[2]mission_Actors[24]positionZ = 59,17944
Objectives[2]mission_Actors[24]Heading = 15,78813
Objectives[2]mission_Actors[24]String_Name = s_m_m_highsec_01
Objectives[2]mission_Actors[24]Relationship_Group = Neutral
Objectives[2]mission_Actors[24]AddBlip = False
Objectives[2]mission_Actors[24]ShowCone = False
Objectives[2]mission_Actors[24]Invincible = False
Objectives[2]mission_Actors[24]SetHealth = 100
Objectives[2]mission_Actors[24]DieFromHeadShot = True
Objectives[2]mission_Actors[24]CanExitVehicle = True
Objectives[2]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[24]AlwaysFight = True
Objectives[2]mission_Actors[24]Seeing_Range = 30
Objectives[2]mission_Actors[24]Hearing_Range = 30
Objectives[2]mission_Actors[24]CombatMovement = Offensive
Objectives[2]mission_Actors[24]weapon = Unarmed
Objectives[2]mission_Actors[24]Variation = Random
Objectives[2]mission_Actors[24]Task = 3
Objectives[2]mission_Actors[24]Task_Guard_Range = 5
Objectives[2]mission_Actors[24]Task_Stay_In_Range = True
Objectives[2]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[24]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[2]mission_Actors[24]NeededForObjectiveSetPlayerActorCount = 1
Objectives[2]mission_Actors[24]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Search for the source of Dr. Dre's music.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -1558,088
Objectives[3]positionY = 112,0386
Objectives[3]positionZ = 55,77964
Objectives[3]Heading = 4290
Objectives[3]Diameter = 3
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 2,5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -1572,07
Objectives[4]positionY = 122,9381
Objectives[4]positionZ = 57,13409
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = True
Objectives[4]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 64
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 199
Objectives[4]mission_Actors[0]positionX = -1494,959
Objectives[4]mission_Actors[0]positionY = 93,19541
Objectives[4]mission_Actors[0]positionZ = 55,07146
Objectives[4]mission_Actors[0]Heading = 15,0177
Objectives[4]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 70
Objectives[4]mission_Actors[0]Hearing_Range = 70
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -1496,783
Objectives[4]mission_Actors[1]positionY = 90,636
Objectives[4]mission_Actors[1]positionZ = 55,1365
Objectives[4]mission_Actors[1]Heading = 15,00817
Objectives[4]mission_Actors[1]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -1497,949
Objectives[4]mission_Actors[2]positionY = 89,77454
Objectives[4]mission_Actors[2]positionZ = 55,1748
Objectives[4]mission_Actors[2]Heading = 15,01056
Objectives[4]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = -1495,725
Objectives[4]mission_Actors[3]positionY = 91,45861
Objectives[4]mission_Actors[3]positionZ = 55,10685
Objectives[4]mission_Actors[3]Heading = 15,01723
Objectives[4]mission_Actors[3]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = -1504,487
Objectives[4]mission_Actors[4]positionY = 70,66169
Objectives[4]mission_Actors[4]positionZ = 55,82338
Objectives[4]mission_Actors[4]Heading = 14,99106
Objectives[4]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = SweeperShotgun
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = -1506,316
Objectives[4]mission_Actors[5]positionY = 69,31569
Objectives[4]mission_Actors[5]positionZ = 55,97975
Objectives[4]mission_Actors[5]Heading = 14,99465
Objectives[4]mission_Actors[5]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 200
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = SweeperShotgun
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = -1512,991
Objectives[4]mission_Actors[6]positionY = 64,41599
Objectives[4]mission_Actors[6]positionZ = 56,50056
Objectives[4]mission_Actors[6]Heading = 14,97364
Objectives[4]mission_Actors[6]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = MicroSMG
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = -1515,363
Objectives[4]mission_Actors[7]positionY = 64,50562
Objectives[4]mission_Actors[7]positionZ = 56,62463
Objectives[4]mission_Actors[7]Heading = 14,98023
Objectives[4]mission_Actors[7]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 200
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = MicroSMG
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = -1514,51
Objectives[4]mission_Actors[8]positionY = 64,65929
Objectives[4]mission_Actors[8]positionZ = 56,57905
Objectives[4]mission_Actors[8]Heading = 14,96739
Objectives[4]mission_Actors[8]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 200
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = MicroSMG
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = -1513,865
Objectives[4]mission_Actors[9]positionY = 64,80301
Objectives[4]mission_Actors[9]positionZ = 56,54214
Objectives[4]mission_Actors[9]Heading = 14,97819
Objectives[4]mission_Actors[9]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 200
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = MicroSMG
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = -1512,292
Objectives[4]mission_Actors[10]positionY = 64,8781
Objectives[4]mission_Actors[10]positionZ = 56,45766
Objectives[4]mission_Actors[10]Heading = 14,97373
Objectives[4]mission_Actors[10]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 200
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = MicroSMG
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = -1511,768
Objectives[4]mission_Actors[11]positionY = 64,88003
Objectives[4]mission_Actors[11]positionZ = 56,43208
Objectives[4]mission_Actors[11]Heading = 14,97343
Objectives[4]mission_Actors[11]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = False
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 200
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = MicroSMG
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 0
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = -1531,425
Objectives[4]mission_Actors[12]positionY = 59,02325
Objectives[4]mission_Actors[12]positionZ = 57,37979
Objectives[4]mission_Actors[12]Heading = 15,00918
Objectives[4]mission_Actors[12]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = False
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 200
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 0
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = -1532,631
Objectives[4]mission_Actors[13]positionY = 58,94704
Objectives[4]mission_Actors[13]positionZ = 57,4195
Objectives[4]mission_Actors[13]Heading = 15,00582
Objectives[4]mission_Actors[13]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = False
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 200
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 30
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 0
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = -1531,915
Objectives[4]mission_Actors[14]positionY = 59,49309
Objectives[4]mission_Actors[14]positionZ = 57,38917
Objectives[4]mission_Actors[14]Heading = 15,00611
Objectives[4]mission_Actors[14]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = False
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 200
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 30
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[14]Variation = Random
Objectives[4]mission_Actors[14]Task = 0
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 0
Objectives[4]mission_Actors[15]positionX = -1531,001
Objectives[4]mission_Actors[15]positionY = 59,43908
Objectives[4]mission_Actors[15]positionZ = 57,35965
Objectives[4]mission_Actors[15]Heading = 15,00582
Objectives[4]mission_Actors[15]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[15]Relationship_Group = Enemy1
Objectives[4]mission_Actors[15]AddBlip = False
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 200
Objectives[4]mission_Actors[15]DieFromHeadShot = True
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 30
Objectives[4]mission_Actors[15]Hearing_Range = 30
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[15]Variation = Random
Objectives[4]mission_Actors[15]Task = 0
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 0
Objectives[4]mission_Actors[16]positionX = -1531,366
Objectives[4]mission_Actors[16]positionY = 60,04167
Objectives[4]mission_Actors[16]positionZ = 57,36295
Objectives[4]mission_Actors[16]Heading = 15,00918
Objectives[4]mission_Actors[16]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[16]Relationship_Group = Enemy1
Objectives[4]mission_Actors[16]AddBlip = False
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]SetHealth = 200
Objectives[4]mission_Actors[16]DieFromHeadShot = True
Objectives[4]mission_Actors[16]CanExitVehicle = True
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 30
Objectives[4]mission_Actors[16]Hearing_Range = 30
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[16]Variation = Random
Objectives[4]mission_Actors[16]Task = 0
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = NONE
Objectives[4]mission_Actors[17]Survive_Number = 0
Objectives[4]mission_Actors[17]Failed_Text = 
Objectives[4]mission_Actors[17]Remove_After = 0
Objectives[4]mission_Actors[17]positionX = -1532,734
Objectives[4]mission_Actors[17]positionY = 59,69094
Objectives[4]mission_Actors[17]positionZ = 57,41089
Objectives[4]mission_Actors[17]Heading = 15,00611
Objectives[4]mission_Actors[17]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[17]Relationship_Group = Enemy1
Objectives[4]mission_Actors[17]AddBlip = False
Objectives[4]mission_Actors[17]ShowCone = False
Objectives[4]mission_Actors[17]Invincible = False
Objectives[4]mission_Actors[17]SetHealth = 200
Objectives[4]mission_Actors[17]DieFromHeadShot = True
Objectives[4]mission_Actors[17]CanExitVehicle = True
Objectives[4]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[17]AlwaysFight = True
Objectives[4]mission_Actors[17]Seeing_Range = 30
Objectives[4]mission_Actors[17]Hearing_Range = 30
Objectives[4]mission_Actors[17]CombatMovement = Offensive
Objectives[4]mission_Actors[17]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[17]Variation = Random
Objectives[4]mission_Actors[17]Task = 0
Objectives[4]mission_Actors[17]Task_Guard_Range = 5
Objectives[4]mission_Actors[17]Task_Stay_In_Range = True
Objectives[4]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[17]Task_Scenario = NONE
Objectives[4]mission_Actors[18]Survive_Number = 0
Objectives[4]mission_Actors[18]Failed_Text = 
Objectives[4]mission_Actors[18]Remove_After = 0
Objectives[4]mission_Actors[18]positionX = -1533,456
Objectives[4]mission_Actors[18]positionY = 59,15823
Objectives[4]mission_Actors[18]positionZ = 57,43542
Objectives[4]mission_Actors[18]Heading = 15,00582
Objectives[4]mission_Actors[18]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[18]Relationship_Group = Enemy1
Objectives[4]mission_Actors[18]AddBlip = False
Objectives[4]mission_Actors[18]ShowCone = False
Objectives[4]mission_Actors[18]Invincible = False
Objectives[4]mission_Actors[18]SetHealth = 200
Objectives[4]mission_Actors[18]DieFromHeadShot = True
Objectives[4]mission_Actors[18]CanExitVehicle = True
Objectives[4]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[18]AlwaysFight = True
Objectives[4]mission_Actors[18]Seeing_Range = 30
Objectives[4]mission_Actors[18]Hearing_Range = 30
Objectives[4]mission_Actors[18]CombatMovement = Offensive
Objectives[4]mission_Actors[18]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[18]Variation = Random
Objectives[4]mission_Actors[18]Task = 0
Objectives[4]mission_Actors[18]Task_Guard_Range = 5
Objectives[4]mission_Actors[18]Task_Stay_In_Range = True
Objectives[4]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[18]Task_Scenario = NONE
Objectives[4]mission_Actors[19]Survive_Number = 0
Objectives[4]mission_Actors[19]Failed_Text = 
Objectives[4]mission_Actors[19]Remove_After = 0
Objectives[4]mission_Actors[19]positionX = -1531,864
Objectives[4]mission_Actors[19]positionY = 58,45448
Objectives[4]mission_Actors[19]positionZ = 57,40266
Objectives[4]mission_Actors[19]Heading = 15,00611
Objectives[4]mission_Actors[19]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[19]Relationship_Group = Enemy1
Objectives[4]mission_Actors[19]AddBlip = False
Objectives[4]mission_Actors[19]ShowCone = False
Objectives[4]mission_Actors[19]Invincible = False
Objectives[4]mission_Actors[19]SetHealth = 200
Objectives[4]mission_Actors[19]DieFromHeadShot = True
Objectives[4]mission_Actors[19]CanExitVehicle = True
Objectives[4]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[19]AlwaysFight = True
Objectives[4]mission_Actors[19]Seeing_Range = 30
Objectives[4]mission_Actors[19]Hearing_Range = 30
Objectives[4]mission_Actors[19]CombatMovement = Offensive
Objectives[4]mission_Actors[19]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[19]Variation = Random
Objectives[4]mission_Actors[19]Task = 0
Objectives[4]mission_Actors[19]Task_Guard_Range = 5
Objectives[4]mission_Actors[19]Task_Stay_In_Range = True
Objectives[4]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[19]Task_Scenario = NONE
Objectives[4]mission_Actors[20]Survive_Number = 0
Objectives[4]mission_Actors[20]Failed_Text = 
Objectives[4]mission_Actors[20]Remove_After = 0
Objectives[4]mission_Actors[20]positionX = -1530,458
Objectives[4]mission_Actors[20]positionY = 59,52446
Objectives[4]mission_Actors[20]positionZ = 57,34039
Objectives[4]mission_Actors[20]Heading = 15,00611
Objectives[4]mission_Actors[20]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[20]Relationship_Group = Enemy1
Objectives[4]mission_Actors[20]AddBlip = False
Objectives[4]mission_Actors[20]ShowCone = False
Objectives[4]mission_Actors[20]Invincible = False
Objectives[4]mission_Actors[20]SetHealth = 200
Objectives[4]mission_Actors[20]DieFromHeadShot = True
Objectives[4]mission_Actors[20]CanExitVehicle = True
Objectives[4]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[20]AlwaysFight = True
Objectives[4]mission_Actors[20]Seeing_Range = 30
Objectives[4]mission_Actors[20]Hearing_Range = 30
Objectives[4]mission_Actors[20]CombatMovement = Offensive
Objectives[4]mission_Actors[20]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[20]Variation = Random
Objectives[4]mission_Actors[20]Task = 0
Objectives[4]mission_Actors[20]Task_Guard_Range = 5
Objectives[4]mission_Actors[20]Task_Stay_In_Range = True
Objectives[4]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[20]Task_Scenario = NONE
Objectives[4]mission_Actors[21]Survive_Number = 0
Objectives[4]mission_Actors[21]Failed_Text = 
Objectives[4]mission_Actors[21]Remove_After = 0
Objectives[4]mission_Actors[21]positionX = -1530,952
Objectives[4]mission_Actors[21]positionY = 60,32095
Objectives[4]mission_Actors[21]positionZ = 57,34514
Objectives[4]mission_Actors[21]Heading = 15,00581
Objectives[4]mission_Actors[21]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[21]Relationship_Group = Enemy1
Objectives[4]mission_Actors[21]AddBlip = False
Objectives[4]mission_Actors[21]ShowCone = False
Objectives[4]mission_Actors[21]Invincible = False
Objectives[4]mission_Actors[21]SetHealth = 200
Objectives[4]mission_Actors[21]DieFromHeadShot = True
Objectives[4]mission_Actors[21]CanExitVehicle = True
Objectives[4]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[21]AlwaysFight = True
Objectives[4]mission_Actors[21]Seeing_Range = 30
Objectives[4]mission_Actors[21]Hearing_Range = 30
Objectives[4]mission_Actors[21]CombatMovement = Offensive
Objectives[4]mission_Actors[21]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[21]Variation = Random
Objectives[4]mission_Actors[21]Task = 0
Objectives[4]mission_Actors[21]Task_Guard_Range = 5
Objectives[4]mission_Actors[21]Task_Stay_In_Range = True
Objectives[4]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[21]Task_Scenario = NONE
Objectives[4]mission_Actors[22]Survive_Number = 0
Objectives[4]mission_Actors[22]Failed_Text = 
Objectives[4]mission_Actors[22]Remove_After = 0
Objectives[4]mission_Actors[22]positionX = -1532,005
Objectives[4]mission_Actors[22]positionY = 60,22447
Objectives[4]mission_Actors[22]positionZ = 57,38052
Objectives[4]mission_Actors[22]Heading = 15,00918
Objectives[4]mission_Actors[22]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[22]Relationship_Group = Enemy1
Objectives[4]mission_Actors[22]AddBlip = False
Objectives[4]mission_Actors[22]ShowCone = False
Objectives[4]mission_Actors[22]Invincible = False
Objectives[4]mission_Actors[22]SetHealth = 200
Objectives[4]mission_Actors[22]DieFromHeadShot = True
Objectives[4]mission_Actors[22]CanExitVehicle = True
Objectives[4]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[22]AlwaysFight = True
Objectives[4]mission_Actors[22]Seeing_Range = 30
Objectives[4]mission_Actors[22]Hearing_Range = 30
Objectives[4]mission_Actors[22]CombatMovement = Offensive
Objectives[4]mission_Actors[22]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[22]Variation = Random
Objectives[4]mission_Actors[22]Task = 0
Objectives[4]mission_Actors[22]Task_Guard_Range = 5
Objectives[4]mission_Actors[22]Task_Stay_In_Range = True
Objectives[4]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[22]Task_Scenario = NONE
Objectives[4]mission_Actors[23]Survive_Number = 0
Objectives[4]mission_Actors[23]Failed_Text = 
Objectives[4]mission_Actors[23]Remove_After = 0
Objectives[4]mission_Actors[23]positionX = -1549,035
Objectives[4]mission_Actors[23]positionY = 66,28904
Objectives[4]mission_Actors[23]positionZ = 57,53901
Objectives[4]mission_Actors[23]Heading = 14,99985
Objectives[4]mission_Actors[23]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[23]Relationship_Group = Enemy1
Objectives[4]mission_Actors[23]AddBlip = False
Objectives[4]mission_Actors[23]ShowCone = False
Objectives[4]mission_Actors[23]Invincible = False
Objectives[4]mission_Actors[23]SetHealth = 200
Objectives[4]mission_Actors[23]DieFromHeadShot = True
Objectives[4]mission_Actors[23]CanExitVehicle = True
Objectives[4]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[23]AlwaysFight = True
Objectives[4]mission_Actors[23]Seeing_Range = 30
Objectives[4]mission_Actors[23]Hearing_Range = 30
Objectives[4]mission_Actors[23]CombatMovement = Offensive
Objectives[4]mission_Actors[23]weapon = AssaultSMG
Objectives[4]mission_Actors[23]Variation = Random
Objectives[4]mission_Actors[23]Task = 0
Objectives[4]mission_Actors[23]Task_Guard_Range = 5
Objectives[4]mission_Actors[23]Task_Stay_In_Range = True
Objectives[4]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[23]Task_Scenario = NONE
Objectives[4]mission_Actors[24]Survive_Number = 0
Objectives[4]mission_Actors[24]Failed_Text = 
Objectives[4]mission_Actors[24]Remove_After = 0
Objectives[4]mission_Actors[24]positionX = -1548,115
Objectives[4]mission_Actors[24]positionY = 66,98847
Objectives[4]mission_Actors[24]positionZ = 57,53901
Objectives[4]mission_Actors[24]Heading = 14,99985
Objectives[4]mission_Actors[24]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[24]Relationship_Group = Enemy1
Objectives[4]mission_Actors[24]AddBlip = False
Objectives[4]mission_Actors[24]ShowCone = False
Objectives[4]mission_Actors[24]Invincible = False
Objectives[4]mission_Actors[24]SetHealth = 200
Objectives[4]mission_Actors[24]DieFromHeadShot = True
Objectives[4]mission_Actors[24]CanExitVehicle = True
Objectives[4]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[24]AlwaysFight = True
Objectives[4]mission_Actors[24]Seeing_Range = 30
Objectives[4]mission_Actors[24]Hearing_Range = 30
Objectives[4]mission_Actors[24]CombatMovement = Offensive
Objectives[4]mission_Actors[24]weapon = AssaultSMG
Objectives[4]mission_Actors[24]Variation = Random
Objectives[4]mission_Actors[24]Task = 0
Objectives[4]mission_Actors[24]Task_Guard_Range = 5
Objectives[4]mission_Actors[24]Task_Stay_In_Range = True
Objectives[4]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[24]Task_Scenario = NONE
Objectives[4]mission_Actors[25]Survive_Number = 0
Objectives[4]mission_Actors[25]Failed_Text = 
Objectives[4]mission_Actors[25]Remove_After = 0
Objectives[4]mission_Actors[25]positionX = -1549,081
Objectives[4]mission_Actors[25]positionY = 67,08154
Objectives[4]mission_Actors[25]positionZ = 57,53901
Objectives[4]mission_Actors[25]Heading = 14,99985
Objectives[4]mission_Actors[25]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[25]Relationship_Group = Enemy1
Objectives[4]mission_Actors[25]AddBlip = False
Objectives[4]mission_Actors[25]ShowCone = False
Objectives[4]mission_Actors[25]Invincible = False
Objectives[4]mission_Actors[25]SetHealth = 200
Objectives[4]mission_Actors[25]DieFromHeadShot = True
Objectives[4]mission_Actors[25]CanExitVehicle = True
Objectives[4]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[25]AlwaysFight = True
Objectives[4]mission_Actors[25]Seeing_Range = 30
Objectives[4]mission_Actors[25]Hearing_Range = 30
Objectives[4]mission_Actors[25]CombatMovement = Offensive
Objectives[4]mission_Actors[25]weapon = AssaultSMG
Objectives[4]mission_Actors[25]Variation = Random
Objectives[4]mission_Actors[25]Task = 0
Objectives[4]mission_Actors[25]Task_Guard_Range = 5
Objectives[4]mission_Actors[25]Task_Stay_In_Range = True
Objectives[4]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[25]Task_Scenario = NONE
Objectives[4]mission_Actors[26]Survive_Number = 0
Objectives[4]mission_Actors[26]Failed_Text = 
Objectives[4]mission_Actors[26]Remove_After = 0
Objectives[4]mission_Actors[26]positionX = -1548,685
Objectives[4]mission_Actors[26]positionY = 67,38431
Objectives[4]mission_Actors[26]positionZ = 57,53901
Objectives[4]mission_Actors[26]Heading = 14,99985
Objectives[4]mission_Actors[26]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[26]Relationship_Group = Enemy1
Objectives[4]mission_Actors[26]AddBlip = False
Objectives[4]mission_Actors[26]ShowCone = False
Objectives[4]mission_Actors[26]Invincible = False
Objectives[4]mission_Actors[26]SetHealth = 200
Objectives[4]mission_Actors[26]DieFromHeadShot = True
Objectives[4]mission_Actors[26]CanExitVehicle = True
Objectives[4]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[26]AlwaysFight = True
Objectives[4]mission_Actors[26]Seeing_Range = 30
Objectives[4]mission_Actors[26]Hearing_Range = 30
Objectives[4]mission_Actors[26]CombatMovement = Offensive
Objectives[4]mission_Actors[26]weapon = AssaultSMG
Objectives[4]mission_Actors[26]Variation = Random
Objectives[4]mission_Actors[26]Task = 0
Objectives[4]mission_Actors[26]Task_Guard_Range = 5
Objectives[4]mission_Actors[26]Task_Stay_In_Range = True
Objectives[4]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[26]Task_Scenario = NONE
Objectives[4]mission_Actors[27]Survive_Number = 0
Objectives[4]mission_Actors[27]Failed_Text = 
Objectives[4]mission_Actors[27]Remove_After = 0
Objectives[4]mission_Actors[27]positionX = -1549,795
Objectives[4]mission_Actors[27]positionY = 66,5649
Objectives[4]mission_Actors[27]positionZ = 57,539
Objectives[4]mission_Actors[27]Heading = 14,99985
Objectives[4]mission_Actors[27]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[27]Relationship_Group = Enemy1
Objectives[4]mission_Actors[27]AddBlip = False
Objectives[4]mission_Actors[27]ShowCone = False
Objectives[4]mission_Actors[27]Invincible = False
Objectives[4]mission_Actors[27]SetHealth = 200
Objectives[4]mission_Actors[27]DieFromHeadShot = True
Objectives[4]mission_Actors[27]CanExitVehicle = True
Objectives[4]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[27]AlwaysFight = True
Objectives[4]mission_Actors[27]Seeing_Range = 30
Objectives[4]mission_Actors[27]Hearing_Range = 30
Objectives[4]mission_Actors[27]CombatMovement = Offensive
Objectives[4]mission_Actors[27]weapon = AssaultSMG
Objectives[4]mission_Actors[27]Variation = Random
Objectives[4]mission_Actors[27]Task = 0
Objectives[4]mission_Actors[27]Task_Guard_Range = 5
Objectives[4]mission_Actors[27]Task_Stay_In_Range = True
Objectives[4]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[27]Task_Scenario = NONE
Objectives[4]mission_Actors[28]Survive_Number = 0
Objectives[4]mission_Actors[28]Failed_Text = 
Objectives[4]mission_Actors[28]Remove_After = 0
Objectives[4]mission_Actors[28]positionX = -1597,568
Objectives[4]mission_Actors[28]positionY = 87,00581
Objectives[4]mission_Actors[28]positionZ = 60,81027
Objectives[4]mission_Actors[28]Heading = 319,9999
Objectives[4]mission_Actors[28]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[28]Relationship_Group = Enemy1
Objectives[4]mission_Actors[28]AddBlip = False
Objectives[4]mission_Actors[28]ShowCone = False
Objectives[4]mission_Actors[28]Invincible = False
Objectives[4]mission_Actors[28]SetHealth = 200
Objectives[4]mission_Actors[28]DieFromHeadShot = True
Objectives[4]mission_Actors[28]CanExitVehicle = True
Objectives[4]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[28]AlwaysFight = True
Objectives[4]mission_Actors[28]Seeing_Range = 30
Objectives[4]mission_Actors[28]Hearing_Range = 30
Objectives[4]mission_Actors[28]CombatMovement = Offensive
Objectives[4]mission_Actors[28]weapon = AssaultSMG
Objectives[4]mission_Actors[28]Variation = Random
Objectives[4]mission_Actors[28]Task = 0
Objectives[4]mission_Actors[28]Task_Guard_Range = 5
Objectives[4]mission_Actors[28]Task_Stay_In_Range = True
Objectives[4]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[28]Task_Scenario = NONE
Objectives[4]mission_Actors[29]Survive_Number = 0
Objectives[4]mission_Actors[29]Failed_Text = 
Objectives[4]mission_Actors[29]Remove_After = 0
Objectives[4]mission_Actors[29]positionX = -1580,315
Objectives[4]mission_Actors[29]positionY = 68,96394
Objectives[4]mission_Actors[29]positionZ = 60,81036
Objectives[4]mission_Actors[29]Heading = 319,9999
Objectives[4]mission_Actors[29]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[29]Relationship_Group = Enemy1
Objectives[4]mission_Actors[29]AddBlip = False
Objectives[4]mission_Actors[29]ShowCone = False
Objectives[4]mission_Actors[29]Invincible = False
Objectives[4]mission_Actors[29]SetHealth = 200
Objectives[4]mission_Actors[29]DieFromHeadShot = True
Objectives[4]mission_Actors[29]CanExitVehicle = True
Objectives[4]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[29]AlwaysFight = True
Objectives[4]mission_Actors[29]Seeing_Range = 30
Objectives[4]mission_Actors[29]Hearing_Range = 30
Objectives[4]mission_Actors[29]CombatMovement = Offensive
Objectives[4]mission_Actors[29]weapon = AssaultSMG
Objectives[4]mission_Actors[29]Variation = Random
Objectives[4]mission_Actors[29]Task = 0
Objectives[4]mission_Actors[29]Task_Guard_Range = 5
Objectives[4]mission_Actors[29]Task_Stay_In_Range = True
Objectives[4]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[29]Task_Scenario = NONE
Objectives[4]mission_Actors[30]Survive_Number = 0
Objectives[4]mission_Actors[30]Failed_Text = 
Objectives[4]mission_Actors[30]Remove_After = 0
Objectives[4]mission_Actors[30]positionX = -1506,887
Objectives[4]mission_Actors[30]positionY = 68,49658
Objectives[4]mission_Actors[30]positionZ = 56,04901
Objectives[4]mission_Actors[30]Heading = 319,9999
Objectives[4]mission_Actors[30]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[30]Relationship_Group = Enemy1
Objectives[4]mission_Actors[30]AddBlip = False
Objectives[4]mission_Actors[30]ShowCone = False
Objectives[4]mission_Actors[30]Invincible = False
Objectives[4]mission_Actors[30]SetHealth = 200
Objectives[4]mission_Actors[30]DieFromHeadShot = True
Objectives[4]mission_Actors[30]CanExitVehicle = True
Objectives[4]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[30]AlwaysFight = True
Objectives[4]mission_Actors[30]Seeing_Range = 30
Objectives[4]mission_Actors[30]Hearing_Range = 30
Objectives[4]mission_Actors[30]CombatMovement = Offensive
Objectives[4]mission_Actors[30]weapon = AssaultSMG
Objectives[4]mission_Actors[30]Variation = Random
Objectives[4]mission_Actors[30]Task = 0
Objectives[4]mission_Actors[30]Task_Guard_Range = 5
Objectives[4]mission_Actors[30]Task_Stay_In_Range = True
Objectives[4]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[30]Task_Scenario = NONE
Objectives[4]mission_Actors[31]Survive_Number = 0
Objectives[4]mission_Actors[31]Failed_Text = 
Objectives[4]mission_Actors[31]Remove_After = 0
Objectives[4]mission_Actors[31]positionX = -1502,083
Objectives[4]mission_Actors[31]positionY = 72,092
Objectives[4]mission_Actors[31]positionZ = 55,68646
Objectives[4]mission_Actors[31]Heading = 319,9999
Objectives[4]mission_Actors[31]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[31]Relationship_Group = Enemy1
Objectives[4]mission_Actors[31]AddBlip = False
Objectives[4]mission_Actors[31]ShowCone = False
Objectives[4]mission_Actors[31]Invincible = False
Objectives[4]mission_Actors[31]SetHealth = 200
Objectives[4]mission_Actors[31]DieFromHeadShot = True
Objectives[4]mission_Actors[31]CanExitVehicle = True
Objectives[4]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[31]AlwaysFight = True
Objectives[4]mission_Actors[31]Seeing_Range = 30
Objectives[4]mission_Actors[31]Hearing_Range = 30
Objectives[4]mission_Actors[31]CombatMovement = Offensive
Objectives[4]mission_Actors[31]weapon = AssaultSMG
Objectives[4]mission_Actors[31]Variation = Random
Objectives[4]mission_Actors[31]Task = 0
Objectives[4]mission_Actors[31]Task_Guard_Range = 5
Objectives[4]mission_Actors[31]Task_Stay_In_Range = True
Objectives[4]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[31]Task_Scenario = NONE
Objectives[4]mission_Actors[32]Survive_Number = 0
Objectives[4]mission_Actors[32]Failed_Text = 
Objectives[4]mission_Actors[32]Remove_After = 0
Objectives[4]mission_Actors[32]positionX = -1484,169
Objectives[4]mission_Actors[32]positionY = 86,83541
Objectives[4]mission_Actors[32]positionZ = 54,64733
Objectives[4]mission_Actors[32]Heading = 320,0232
Objectives[4]mission_Actors[32]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[32]Relationship_Group = Enemy1
Objectives[4]mission_Actors[32]AddBlip = False
Objectives[4]mission_Actors[32]ShowCone = False
Objectives[4]mission_Actors[32]Invincible = False
Objectives[4]mission_Actors[32]SetHealth = 200
Objectives[4]mission_Actors[32]DieFromHeadShot = True
Objectives[4]mission_Actors[32]CanExitVehicle = True
Objectives[4]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[32]AlwaysFight = True
Objectives[4]mission_Actors[32]Seeing_Range = 30
Objectives[4]mission_Actors[32]Hearing_Range = 30
Objectives[4]mission_Actors[32]CombatMovement = Offensive
Objectives[4]mission_Actors[32]weapon = AssaultShotgun
Objectives[4]mission_Actors[32]Variation = Random
Objectives[4]mission_Actors[32]Task = 0
Objectives[4]mission_Actors[32]Task_Guard_Range = 5
Objectives[4]mission_Actors[32]Task_Stay_In_Range = True
Objectives[4]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[32]Task_Scenario = NONE
Objectives[4]mission_Actors[33]Survive_Number = 0
Objectives[4]mission_Actors[33]Failed_Text = 
Objectives[4]mission_Actors[33]Remove_After = 0
Objectives[4]mission_Actors[33]positionX = -1484,731
Objectives[4]mission_Actors[33]positionY = 86,42091
Objectives[4]mission_Actors[33]positionZ = 54,65796
Objectives[4]mission_Actors[33]Heading = 320,0284
Objectives[4]mission_Actors[33]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[33]Relationship_Group = Enemy1
Objectives[4]mission_Actors[33]AddBlip = False
Objectives[4]mission_Actors[33]ShowCone = False
Objectives[4]mission_Actors[33]Invincible = False
Objectives[4]mission_Actors[33]SetHealth = 200
Objectives[4]mission_Actors[33]DieFromHeadShot = True
Objectives[4]mission_Actors[33]CanExitVehicle = True
Objectives[4]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[33]AlwaysFight = True
Objectives[4]mission_Actors[33]Seeing_Range = 30
Objectives[4]mission_Actors[33]Hearing_Range = 30
Objectives[4]mission_Actors[33]CombatMovement = Offensive
Objectives[4]mission_Actors[33]weapon = AssaultShotgun
Objectives[4]mission_Actors[33]Variation = Random
Objectives[4]mission_Actors[33]Task = 0
Objectives[4]mission_Actors[33]Task_Guard_Range = 5
Objectives[4]mission_Actors[33]Task_Stay_In_Range = True
Objectives[4]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[33]Task_Scenario = NONE
Objectives[4]mission_Actors[34]Survive_Number = 0
Objectives[4]mission_Actors[34]Failed_Text = 
Objectives[4]mission_Actors[34]Remove_After = 0
Objectives[4]mission_Actors[34]positionX = -1485,774
Objectives[4]mission_Actors[34]positionY = 85,66083
Objectives[4]mission_Actors[34]positionZ = 54,67675
Objectives[4]mission_Actors[34]Heading = 320,0258
Objectives[4]mission_Actors[34]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[34]Relationship_Group = Enemy1
Objectives[4]mission_Actors[34]AddBlip = False
Objectives[4]mission_Actors[34]ShowCone = False
Objectives[4]mission_Actors[34]Invincible = False
Objectives[4]mission_Actors[34]SetHealth = 200
Objectives[4]mission_Actors[34]DieFromHeadShot = True
Objectives[4]mission_Actors[34]CanExitVehicle = True
Objectives[4]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[34]AlwaysFight = True
Objectives[4]mission_Actors[34]Seeing_Range = 30
Objectives[4]mission_Actors[34]Hearing_Range = 30
Objectives[4]mission_Actors[34]CombatMovement = Offensive
Objectives[4]mission_Actors[34]weapon = AssaultShotgun
Objectives[4]mission_Actors[34]Variation = Random
Objectives[4]mission_Actors[34]Task = 0
Objectives[4]mission_Actors[34]Task_Guard_Range = 5
Objectives[4]mission_Actors[34]Task_Stay_In_Range = True
Objectives[4]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[34]Task_Scenario = NONE
Objectives[4]mission_Actors[35]Survive_Number = 0
Objectives[4]mission_Actors[35]Failed_Text = 
Objectives[4]mission_Actors[35]Remove_After = 0
Objectives[4]mission_Actors[35]positionX = -1484,376
Objectives[4]mission_Actors[35]positionY = 85,19606
Objectives[4]mission_Actors[35]positionZ = 54,62107
Objectives[4]mission_Actors[35]Heading = 320,0258
Objectives[4]mission_Actors[35]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[35]Relationship_Group = Enemy1
Objectives[4]mission_Actors[35]AddBlip = False
Objectives[4]mission_Actors[35]ShowCone = False
Objectives[4]mission_Actors[35]Invincible = False
Objectives[4]mission_Actors[35]SetHealth = 200
Objectives[4]mission_Actors[35]DieFromHeadShot = True
Objectives[4]mission_Actors[35]CanExitVehicle = True
Objectives[4]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[35]AlwaysFight = True
Objectives[4]mission_Actors[35]Seeing_Range = 30
Objectives[4]mission_Actors[35]Hearing_Range = 30
Objectives[4]mission_Actors[35]CombatMovement = Offensive
Objectives[4]mission_Actors[35]weapon = AssaultShotgun
Objectives[4]mission_Actors[35]Variation = Random
Objectives[4]mission_Actors[35]Task = 0
Objectives[4]mission_Actors[35]Task_Guard_Range = 5
Objectives[4]mission_Actors[35]Task_Stay_In_Range = True
Objectives[4]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[35]Task_Scenario = NONE
Objectives[4]mission_Actors[36]Survive_Number = 0
Objectives[4]mission_Actors[36]Failed_Text = 
Objectives[4]mission_Actors[36]Remove_After = 0
Objectives[4]mission_Actors[36]positionX = -1483,287
Objectives[4]mission_Actors[36]positionY = 86,35777
Objectives[4]mission_Actors[36]positionZ = 54,6067
Objectives[4]mission_Actors[36]Heading = 320,0397
Objectives[4]mission_Actors[36]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[36]Relationship_Group = Enemy1
Objectives[4]mission_Actors[36]AddBlip = False
Objectives[4]mission_Actors[36]ShowCone = False
Objectives[4]mission_Actors[36]Invincible = False
Objectives[4]mission_Actors[36]SetHealth = 200
Objectives[4]mission_Actors[36]DieFromHeadShot = True
Objectives[4]mission_Actors[36]CanExitVehicle = True
Objectives[4]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[36]AlwaysFight = True
Objectives[4]mission_Actors[36]Seeing_Range = 30
Objectives[4]mission_Actors[36]Hearing_Range = 30
Objectives[4]mission_Actors[36]CombatMovement = Offensive
Objectives[4]mission_Actors[36]weapon = AssaultShotgun
Objectives[4]mission_Actors[36]Variation = Random
Objectives[4]mission_Actors[36]Task = 0
Objectives[4]mission_Actors[36]Task_Guard_Range = 5
Objectives[4]mission_Actors[36]Task_Stay_In_Range = True
Objectives[4]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[36]Task_Scenario = NONE
Objectives[4]mission_Actors[37]Survive_Number = 0
Objectives[4]mission_Actors[37]Failed_Text = 
Objectives[4]mission_Actors[37]Remove_After = 0
Objectives[4]mission_Actors[37]positionX = -1480,728
Objectives[4]mission_Actors[37]positionY = 106,3897
Objectives[4]mission_Actors[37]positionZ = 54,78914
Objectives[4]mission_Actors[37]Heading = 319,9999
Objectives[4]mission_Actors[37]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[37]Relationship_Group = Enemy1
Objectives[4]mission_Actors[37]AddBlip = False
Objectives[4]mission_Actors[37]ShowCone = False
Objectives[4]mission_Actors[37]Invincible = False
Objectives[4]mission_Actors[37]SetHealth = 200
Objectives[4]mission_Actors[37]DieFromHeadShot = True
Objectives[4]mission_Actors[37]CanExitVehicle = True
Objectives[4]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[37]AlwaysFight = True
Objectives[4]mission_Actors[37]Seeing_Range = 30
Objectives[4]mission_Actors[37]Hearing_Range = 30
Objectives[4]mission_Actors[37]CombatMovement = Offensive
Objectives[4]mission_Actors[37]weapon = AssaultSMG
Objectives[4]mission_Actors[37]Variation = Random
Objectives[4]mission_Actors[37]Task = 0
Objectives[4]mission_Actors[37]Task_Guard_Range = 5
Objectives[4]mission_Actors[37]Task_Stay_In_Range = True
Objectives[4]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[37]Task_Scenario = NONE
Objectives[4]mission_Actors[38]Survive_Number = 0
Objectives[4]mission_Actors[38]Failed_Text = 
Objectives[4]mission_Actors[38]Remove_After = 0
Objectives[4]mission_Actors[38]positionX = -1482,036
Objectives[4]mission_Actors[38]positionY = 106,85
Objectives[4]mission_Actors[38]positionZ = 54,8059
Objectives[4]mission_Actors[38]Heading = 319,9999
Objectives[4]mission_Actors[38]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[38]Relationship_Group = Enemy1
Objectives[4]mission_Actors[38]AddBlip = False
Objectives[4]mission_Actors[38]ShowCone = False
Objectives[4]mission_Actors[38]Invincible = False
Objectives[4]mission_Actors[38]SetHealth = 200
Objectives[4]mission_Actors[38]DieFromHeadShot = True
Objectives[4]mission_Actors[38]CanExitVehicle = True
Objectives[4]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[38]AlwaysFight = True
Objectives[4]mission_Actors[38]Seeing_Range = 30
Objectives[4]mission_Actors[38]Hearing_Range = 30
Objectives[4]mission_Actors[38]CombatMovement = Offensive
Objectives[4]mission_Actors[38]weapon = AssaultSMG
Objectives[4]mission_Actors[38]Variation = Random
Objectives[4]mission_Actors[38]Task = 0
Objectives[4]mission_Actors[38]Task_Guard_Range = 5
Objectives[4]mission_Actors[38]Task_Stay_In_Range = True
Objectives[4]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[38]Task_Scenario = NONE
Objectives[4]mission_Actors[39]Survive_Number = 0
Objectives[4]mission_Actors[39]Failed_Text = 
Objectives[4]mission_Actors[39]Remove_After = 0
Objectives[4]mission_Actors[39]positionX = -1482,936
Objectives[4]mission_Actors[39]positionY = 107,2703
Objectives[4]mission_Actors[39]positionZ = 54,83943
Objectives[4]mission_Actors[39]Heading = 319,9999
Objectives[4]mission_Actors[39]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[39]Relationship_Group = Enemy1
Objectives[4]mission_Actors[39]AddBlip = False
Objectives[4]mission_Actors[39]ShowCone = False
Objectives[4]mission_Actors[39]Invincible = False
Objectives[4]mission_Actors[39]SetHealth = 200
Objectives[4]mission_Actors[39]DieFromHeadShot = True
Objectives[4]mission_Actors[39]CanExitVehicle = True
Objectives[4]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[39]AlwaysFight = True
Objectives[4]mission_Actors[39]Seeing_Range = 30
Objectives[4]mission_Actors[39]Hearing_Range = 30
Objectives[4]mission_Actors[39]CombatMovement = Offensive
Objectives[4]mission_Actors[39]weapon = AssaultSMG
Objectives[4]mission_Actors[39]Variation = Random
Objectives[4]mission_Actors[39]Task = 0
Objectives[4]mission_Actors[39]Task_Guard_Range = 5
Objectives[4]mission_Actors[39]Task_Stay_In_Range = True
Objectives[4]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[39]Task_Scenario = NONE
Objectives[4]mission_Actors[40]Survive_Number = 0
Objectives[4]mission_Actors[40]Failed_Text = 
Objectives[4]mission_Actors[40]Remove_After = 0
Objectives[4]mission_Actors[40]positionX = -1508,854
Objectives[4]mission_Actors[40]positionY = 143,3934
Objectives[4]mission_Actors[40]positionZ = 55,653
Objectives[4]mission_Actors[40]Heading = 319,9999
Objectives[4]mission_Actors[40]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[40]Relationship_Group = Enemy1
Objectives[4]mission_Actors[40]AddBlip = False
Objectives[4]mission_Actors[40]ShowCone = False
Objectives[4]mission_Actors[40]Invincible = False
Objectives[4]mission_Actors[40]SetHealth = 200
Objectives[4]mission_Actors[40]DieFromHeadShot = True
Objectives[4]mission_Actors[40]CanExitVehicle = True
Objectives[4]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[40]AlwaysFight = True
Objectives[4]mission_Actors[40]Seeing_Range = 30
Objectives[4]mission_Actors[40]Hearing_Range = 30
Objectives[4]mission_Actors[40]CombatMovement = Offensive
Objectives[4]mission_Actors[40]weapon = AssaultSMG
Objectives[4]mission_Actors[40]Variation = Random
Objectives[4]mission_Actors[40]Task = 0
Objectives[4]mission_Actors[40]Task_Guard_Range = 5
Objectives[4]mission_Actors[40]Task_Stay_In_Range = True
Objectives[4]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[40]Task_Scenario = NONE
Objectives[4]mission_Actors[41]Survive_Number = 0
Objectives[4]mission_Actors[41]Failed_Text = 
Objectives[4]mission_Actors[41]Remove_After = 0
Objectives[4]mission_Actors[41]positionX = -1509,51
Objectives[4]mission_Actors[41]positionY = 143,1792
Objectives[4]mission_Actors[41]positionZ = 55,65298
Objectives[4]mission_Actors[41]Heading = 320,0435
Objectives[4]mission_Actors[41]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[41]Relationship_Group = Enemy1
Objectives[4]mission_Actors[41]AddBlip = False
Objectives[4]mission_Actors[41]ShowCone = False
Objectives[4]mission_Actors[41]Invincible = False
Objectives[4]mission_Actors[41]SetHealth = 200
Objectives[4]mission_Actors[41]DieFromHeadShot = True
Objectives[4]mission_Actors[41]CanExitVehicle = True
Objectives[4]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[41]AlwaysFight = True
Objectives[4]mission_Actors[41]Seeing_Range = 30
Objectives[4]mission_Actors[41]Hearing_Range = 30
Objectives[4]mission_Actors[41]CombatMovement = Offensive
Objectives[4]mission_Actors[41]weapon = AssaultShotgun
Objectives[4]mission_Actors[41]Variation = Random
Objectives[4]mission_Actors[41]Task = 0
Objectives[4]mission_Actors[41]Task_Guard_Range = 5
Objectives[4]mission_Actors[41]Task_Stay_In_Range = True
Objectives[4]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[41]Task_Scenario = NONE
Objectives[4]mission_Actors[42]Survive_Number = 0
Objectives[4]mission_Actors[42]Failed_Text = 
Objectives[4]mission_Actors[42]Remove_After = 0
Objectives[4]mission_Actors[42]positionX = -1508,945
Objectives[4]mission_Actors[42]positionY = 142,7837
Objectives[4]mission_Actors[42]positionZ = 55,65298
Objectives[4]mission_Actors[42]Heading = 320,038
Objectives[4]mission_Actors[42]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[42]Relationship_Group = Enemy1
Objectives[4]mission_Actors[42]AddBlip = False
Objectives[4]mission_Actors[42]ShowCone = False
Objectives[4]mission_Actors[42]Invincible = False
Objectives[4]mission_Actors[42]SetHealth = 200
Objectives[4]mission_Actors[42]DieFromHeadShot = True
Objectives[4]mission_Actors[42]CanExitVehicle = True
Objectives[4]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[42]AlwaysFight = True
Objectives[4]mission_Actors[42]Seeing_Range = 30
Objectives[4]mission_Actors[42]Hearing_Range = 30
Objectives[4]mission_Actors[42]CombatMovement = Offensive
Objectives[4]mission_Actors[42]weapon = AssaultShotgun
Objectives[4]mission_Actors[42]Variation = Random
Objectives[4]mission_Actors[42]Task = 0
Objectives[4]mission_Actors[42]Task_Guard_Range = 5
Objectives[4]mission_Actors[42]Task_Stay_In_Range = True
Objectives[4]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[42]Task_Scenario = NONE
Objectives[4]mission_Actors[43]Survive_Number = 0
Objectives[4]mission_Actors[43]Failed_Text = 
Objectives[4]mission_Actors[43]Remove_After = 0
Objectives[4]mission_Actors[43]positionX = -1508,337
Objectives[4]mission_Actors[43]positionY = 142,4551
Objectives[4]mission_Actors[43]positionZ = 55,653
Objectives[4]mission_Actors[43]Heading = 320,0481
Objectives[4]mission_Actors[43]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[43]Relationship_Group = Enemy1
Objectives[4]mission_Actors[43]AddBlip = False
Objectives[4]mission_Actors[43]ShowCone = False
Objectives[4]mission_Actors[43]Invincible = False
Objectives[4]mission_Actors[43]SetHealth = 200
Objectives[4]mission_Actors[43]DieFromHeadShot = True
Objectives[4]mission_Actors[43]CanExitVehicle = True
Objectives[4]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[43]AlwaysFight = True
Objectives[4]mission_Actors[43]Seeing_Range = 30
Objectives[4]mission_Actors[43]Hearing_Range = 30
Objectives[4]mission_Actors[43]CombatMovement = Offensive
Objectives[4]mission_Actors[43]weapon = AssaultShotgun
Objectives[4]mission_Actors[43]Variation = Random
Objectives[4]mission_Actors[43]Task = 0
Objectives[4]mission_Actors[43]Task_Guard_Range = 5
Objectives[4]mission_Actors[43]Task_Stay_In_Range = True
Objectives[4]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[43]Task_Scenario = NONE
Objectives[4]mission_Actors[44]Survive_Number = 0
Objectives[4]mission_Actors[44]Failed_Text = 
Objectives[4]mission_Actors[44]Remove_After = 0
Objectives[4]mission_Actors[44]positionX = -1507,753
Objectives[4]mission_Actors[44]positionY = 142,9066
Objectives[4]mission_Actors[44]positionZ = 55,65302
Objectives[4]mission_Actors[44]Heading = 320,0422
Objectives[4]mission_Actors[44]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[44]Relationship_Group = Enemy1
Objectives[4]mission_Actors[44]AddBlip = False
Objectives[4]mission_Actors[44]ShowCone = False
Objectives[4]mission_Actors[44]Invincible = False
Objectives[4]mission_Actors[44]SetHealth = 200
Objectives[4]mission_Actors[44]DieFromHeadShot = True
Objectives[4]mission_Actors[44]CanExitVehicle = True
Objectives[4]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[44]AlwaysFight = True
Objectives[4]mission_Actors[44]Seeing_Range = 30
Objectives[4]mission_Actors[44]Hearing_Range = 30
Objectives[4]mission_Actors[44]CombatMovement = Offensive
Objectives[4]mission_Actors[44]weapon = AssaultShotgun
Objectives[4]mission_Actors[44]Variation = Random
Objectives[4]mission_Actors[44]Task = 0
Objectives[4]mission_Actors[44]Task_Guard_Range = 5
Objectives[4]mission_Actors[44]Task_Stay_In_Range = True
Objectives[4]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[44]Task_Scenario = NONE
Objectives[4]mission_Actors[45]Survive_Number = 0
Objectives[4]mission_Actors[45]Failed_Text = 
Objectives[4]mission_Actors[45]Remove_After = 0
Objectives[4]mission_Actors[45]positionX = -1507,831
Objectives[4]mission_Actors[45]positionY = 143,913
Objectives[4]mission_Actors[45]positionZ = 55,65305
Objectives[4]mission_Actors[45]Heading = 320,0447
Objectives[4]mission_Actors[45]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[45]Relationship_Group = Enemy1
Objectives[4]mission_Actors[45]AddBlip = False
Objectives[4]mission_Actors[45]ShowCone = False
Objectives[4]mission_Actors[45]Invincible = False
Objectives[4]mission_Actors[45]SetHealth = 200
Objectives[4]mission_Actors[45]DieFromHeadShot = True
Objectives[4]mission_Actors[45]CanExitVehicle = True
Objectives[4]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[45]AlwaysFight = True
Objectives[4]mission_Actors[45]Seeing_Range = 30
Objectives[4]mission_Actors[45]Hearing_Range = 30
Objectives[4]mission_Actors[45]CombatMovement = Offensive
Objectives[4]mission_Actors[45]weapon = AssaultShotgun
Objectives[4]mission_Actors[45]Variation = Random
Objectives[4]mission_Actors[45]Task = 0
Objectives[4]mission_Actors[45]Task_Guard_Range = 5
Objectives[4]mission_Actors[45]Task_Stay_In_Range = True
Objectives[4]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[45]Task_Scenario = NONE
Objectives[4]mission_Actors[46]Survive_Number = 0
Objectives[4]mission_Actors[46]Failed_Text = 
Objectives[4]mission_Actors[46]Remove_After = 0
Objectives[4]mission_Actors[46]positionX = -1546,11
Objectives[4]mission_Actors[46]positionY = 158,269
Objectives[4]mission_Actors[46]positionZ = 56,83258
Objectives[4]mission_Actors[46]Heading = 319,9999
Objectives[4]mission_Actors[46]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[46]Relationship_Group = Enemy1
Objectives[4]mission_Actors[46]AddBlip = False
Objectives[4]mission_Actors[46]ShowCone = False
Objectives[4]mission_Actors[46]Invincible = False
Objectives[4]mission_Actors[46]SetHealth = 200
Objectives[4]mission_Actors[46]DieFromHeadShot = True
Objectives[4]mission_Actors[46]CanExitVehicle = True
Objectives[4]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[46]AlwaysFight = True
Objectives[4]mission_Actors[46]Seeing_Range = 30
Objectives[4]mission_Actors[46]Hearing_Range = 30
Objectives[4]mission_Actors[46]CombatMovement = Offensive
Objectives[4]mission_Actors[46]weapon = CombatPDW
Objectives[4]mission_Actors[46]Variation = Random
Objectives[4]mission_Actors[46]Task = 0
Objectives[4]mission_Actors[46]Task_Guard_Range = 5
Objectives[4]mission_Actors[46]Task_Stay_In_Range = True
Objectives[4]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[46]Task_Scenario = NONE
Objectives[4]mission_Actors[47]Survive_Number = 0
Objectives[4]mission_Actors[47]Failed_Text = 
Objectives[4]mission_Actors[47]Remove_After = 0
Objectives[4]mission_Actors[47]positionX = -1550,914
Objectives[4]mission_Actors[47]positionY = 154,6735
Objectives[4]mission_Actors[47]positionZ = 57,04664
Objectives[4]mission_Actors[47]Heading = 319,9999
Objectives[4]mission_Actors[47]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[47]Relationship_Group = Enemy1
Objectives[4]mission_Actors[47]AddBlip = False
Objectives[4]mission_Actors[47]ShowCone = False
Objectives[4]mission_Actors[47]Invincible = False
Objectives[4]mission_Actors[47]SetHealth = 200
Objectives[4]mission_Actors[47]DieFromHeadShot = True
Objectives[4]mission_Actors[47]CanExitVehicle = True
Objectives[4]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[47]AlwaysFight = True
Objectives[4]mission_Actors[47]Seeing_Range = 30
Objectives[4]mission_Actors[47]Hearing_Range = 30
Objectives[4]mission_Actors[47]CombatMovement = Offensive
Objectives[4]mission_Actors[47]weapon = CombatPDW
Objectives[4]mission_Actors[47]Variation = Random
Objectives[4]mission_Actors[47]Task = 0
Objectives[4]mission_Actors[47]Task_Guard_Range = 5
Objectives[4]mission_Actors[47]Task_Stay_In_Range = True
Objectives[4]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[47]Task_Scenario = NONE
Objectives[4]mission_Actors[48]Survive_Number = 0
Objectives[4]mission_Actors[48]Failed_Text = 
Objectives[4]mission_Actors[48]Remove_After = 0
Objectives[4]mission_Actors[48]positionX = -1548,512
Objectives[4]mission_Actors[48]positionY = 156,4712
Objectives[4]mission_Actors[48]positionZ = 56,97501
Objectives[4]mission_Actors[48]Heading = 319,9999
Objectives[4]mission_Actors[48]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[48]Relationship_Group = Enemy1
Objectives[4]mission_Actors[48]AddBlip = False
Objectives[4]mission_Actors[48]ShowCone = False
Objectives[4]mission_Actors[48]Invincible = False
Objectives[4]mission_Actors[48]SetHealth = 200
Objectives[4]mission_Actors[48]DieFromHeadShot = True
Objectives[4]mission_Actors[48]CanExitVehicle = True
Objectives[4]mission_Actors[48]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[48]AlwaysFight = True
Objectives[4]mission_Actors[48]Seeing_Range = 30
Objectives[4]mission_Actors[48]Hearing_Range = 30
Objectives[4]mission_Actors[48]CombatMovement = Offensive
Objectives[4]mission_Actors[48]weapon = CombatPDW
Objectives[4]mission_Actors[48]Variation = Random
Objectives[4]mission_Actors[48]Task = 0
Objectives[4]mission_Actors[48]Task_Guard_Range = 5
Objectives[4]mission_Actors[48]Task_Stay_In_Range = True
Objectives[4]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[48]Task_Scenario = NONE
Objectives[4]mission_Actors[49]Survive_Number = 0
Objectives[4]mission_Actors[49]Failed_Text = 
Objectives[4]mission_Actors[49]Remove_After = 0
Objectives[4]mission_Actors[49]positionX = -1546,911
Objectives[4]mission_Actors[49]positionY = 157,6697
Objectives[4]mission_Actors[49]positionZ = 56,87547
Objectives[4]mission_Actors[49]Heading = 319,9999
Objectives[4]mission_Actors[49]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[49]Relationship_Group = Enemy1
Objectives[4]mission_Actors[49]AddBlip = False
Objectives[4]mission_Actors[49]ShowCone = False
Objectives[4]mission_Actors[49]Invincible = False
Objectives[4]mission_Actors[49]SetHealth = 200
Objectives[4]mission_Actors[49]DieFromHeadShot = True
Objectives[4]mission_Actors[49]CanExitVehicle = True
Objectives[4]mission_Actors[49]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[49]AlwaysFight = True
Objectives[4]mission_Actors[49]Seeing_Range = 30
Objectives[4]mission_Actors[49]Hearing_Range = 30
Objectives[4]mission_Actors[49]CombatMovement = Offensive
Objectives[4]mission_Actors[49]weapon = CombatPDW
Objectives[4]mission_Actors[49]Variation = Random
Objectives[4]mission_Actors[49]Task = 0
Objectives[4]mission_Actors[49]Task_Guard_Range = 5
Objectives[4]mission_Actors[49]Task_Stay_In_Range = True
Objectives[4]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[49]Task_Scenario = NONE
Objectives[4]mission_Actors[50]Survive_Number = 0
Objectives[4]mission_Actors[50]Failed_Text = 
Objectives[4]mission_Actors[50]Remove_After = 0
Objectives[4]mission_Actors[50]positionX = -1550,113
Objectives[4]mission_Actors[50]positionY = 155,2728
Objectives[4]mission_Actors[50]positionZ = 57,04086
Objectives[4]mission_Actors[50]Heading = 319,9999
Objectives[4]mission_Actors[50]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[50]Relationship_Group = Enemy1
Objectives[4]mission_Actors[50]AddBlip = False
Objectives[4]mission_Actors[50]ShowCone = False
Objectives[4]mission_Actors[50]Invincible = False
Objectives[4]mission_Actors[50]SetHealth = 200
Objectives[4]mission_Actors[50]DieFromHeadShot = True
Objectives[4]mission_Actors[50]CanExitVehicle = True
Objectives[4]mission_Actors[50]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[50]AlwaysFight = True
Objectives[4]mission_Actors[50]Seeing_Range = 30
Objectives[4]mission_Actors[50]Hearing_Range = 30
Objectives[4]mission_Actors[50]CombatMovement = Offensive
Objectives[4]mission_Actors[50]weapon = CombatPDW
Objectives[4]mission_Actors[50]Variation = Random
Objectives[4]mission_Actors[50]Task = 0
Objectives[4]mission_Actors[50]Task_Guard_Range = 5
Objectives[4]mission_Actors[50]Task_Stay_In_Range = True
Objectives[4]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[50]Task_Scenario = NONE
Objectives[4]mission_Actors[51]Survive_Number = 0
Objectives[4]mission_Actors[51]Failed_Text = 
Objectives[4]mission_Actors[51]Remove_After = 0
Objectives[4]mission_Actors[51]positionX = -1584,663
Objectives[4]mission_Actors[51]positionY = 142,5073
Objectives[4]mission_Actors[51]positionZ = 58,89987
Objectives[4]mission_Actors[51]Heading = 319,9999
Objectives[4]mission_Actors[51]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[51]Relationship_Group = Enemy1
Objectives[4]mission_Actors[51]AddBlip = False
Objectives[4]mission_Actors[51]ShowCone = False
Objectives[4]mission_Actors[51]Invincible = False
Objectives[4]mission_Actors[51]SetHealth = 200
Objectives[4]mission_Actors[51]DieFromHeadShot = True
Objectives[4]mission_Actors[51]CanExitVehicle = True
Objectives[4]mission_Actors[51]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[51]AlwaysFight = True
Objectives[4]mission_Actors[51]Seeing_Range = 30
Objectives[4]mission_Actors[51]Hearing_Range = 30
Objectives[4]mission_Actors[51]CombatMovement = Offensive
Objectives[4]mission_Actors[51]weapon = CombatPDW
Objectives[4]mission_Actors[51]Variation = Random
Objectives[4]mission_Actors[51]Task = 0
Objectives[4]mission_Actors[51]Task_Guard_Range = 5
Objectives[4]mission_Actors[51]Task_Stay_In_Range = True
Objectives[4]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[51]Task_Scenario = NONE
Objectives[4]mission_Actors[52]Survive_Number = 0
Objectives[4]mission_Actors[52]Failed_Text = 
Objectives[4]mission_Actors[52]Remove_After = 0
Objectives[4]mission_Actors[52]positionX = -1582,262
Objectives[4]mission_Actors[52]positionY = 144,0543
Objectives[4]mission_Actors[52]positionZ = 58,86375
Objectives[4]mission_Actors[52]Heading = 319,9999
Objectives[4]mission_Actors[52]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[52]Relationship_Group = Enemy1
Objectives[4]mission_Actors[52]AddBlip = False
Objectives[4]mission_Actors[52]ShowCone = False
Objectives[4]mission_Actors[52]Invincible = False
Objectives[4]mission_Actors[52]SetHealth = 200
Objectives[4]mission_Actors[52]DieFromHeadShot = True
Objectives[4]mission_Actors[52]CanExitVehicle = True
Objectives[4]mission_Actors[52]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[52]AlwaysFight = True
Objectives[4]mission_Actors[52]Seeing_Range = 30
Objectives[4]mission_Actors[52]Hearing_Range = 30
Objectives[4]mission_Actors[52]CombatMovement = Offensive
Objectives[4]mission_Actors[52]weapon = CombatPDW
Objectives[4]mission_Actors[52]Variation = Random
Objectives[4]mission_Actors[52]Task = 0
Objectives[4]mission_Actors[52]Task_Guard_Range = 5
Objectives[4]mission_Actors[52]Task_Stay_In_Range = True
Objectives[4]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[52]Task_Scenario = NONE
Objectives[4]mission_Actors[53]Survive_Number = 0
Objectives[4]mission_Actors[53]Failed_Text = 
Objectives[4]mission_Actors[53]Remove_After = 0
Objectives[4]mission_Actors[53]positionX = -1584,663
Objectives[4]mission_Actors[53]positionY = 142,0059
Objectives[4]mission_Actors[53]positionZ = 58,90324
Objectives[4]mission_Actors[53]Heading = 319,9999
Objectives[4]mission_Actors[53]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[53]Relationship_Group = Enemy1
Objectives[4]mission_Actors[53]AddBlip = False
Objectives[4]mission_Actors[53]ShowCone = False
Objectives[4]mission_Actors[53]Invincible = False
Objectives[4]mission_Actors[53]SetHealth = 200
Objectives[4]mission_Actors[53]DieFromHeadShot = True
Objectives[4]mission_Actors[53]CanExitVehicle = True
Objectives[4]mission_Actors[53]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[53]AlwaysFight = True
Objectives[4]mission_Actors[53]Seeing_Range = 30
Objectives[4]mission_Actors[53]Hearing_Range = 30
Objectives[4]mission_Actors[53]CombatMovement = Offensive
Objectives[4]mission_Actors[53]weapon = CombatPDW
Objectives[4]mission_Actors[53]Variation = Random
Objectives[4]mission_Actors[53]Task = 0
Objectives[4]mission_Actors[53]Task_Guard_Range = 5
Objectives[4]mission_Actors[53]Task_Stay_In_Range = True
Objectives[4]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[53]Task_Scenario = NONE
Objectives[4]mission_Actors[54]Survive_Number = 0
Objectives[4]mission_Actors[54]Failed_Text = 
Objectives[4]mission_Actors[54]Remove_After = 0
Objectives[4]mission_Actors[54]positionX = -1583,863
Objectives[4]mission_Actors[54]positionY = 142,8558
Objectives[4]mission_Actors[54]positionZ = 58,89405
Objectives[4]mission_Actors[54]Heading = 319,9999
Objectives[4]mission_Actors[54]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[54]Relationship_Group = Enemy1
Objectives[4]mission_Actors[54]AddBlip = False
Objectives[4]mission_Actors[54]ShowCone = False
Objectives[4]mission_Actors[54]Invincible = False
Objectives[4]mission_Actors[54]SetHealth = 200
Objectives[4]mission_Actors[54]DieFromHeadShot = True
Objectives[4]mission_Actors[54]CanExitVehicle = True
Objectives[4]mission_Actors[54]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[54]AlwaysFight = True
Objectives[4]mission_Actors[54]Seeing_Range = 30
Objectives[4]mission_Actors[54]Hearing_Range = 30
Objectives[4]mission_Actors[54]CombatMovement = Offensive
Objectives[4]mission_Actors[54]weapon = CombatPDW
Objectives[4]mission_Actors[54]Variation = Random
Objectives[4]mission_Actors[54]Task = 0
Objectives[4]mission_Actors[54]Task_Guard_Range = 5
Objectives[4]mission_Actors[54]Task_Stay_In_Range = True
Objectives[4]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[54]Task_Scenario = NONE
Objectives[4]mission_Actors[55]Survive_Number = 0
Objectives[4]mission_Actors[55]Failed_Text = 
Objectives[4]mission_Actors[55]Remove_After = 0
Objectives[4]mission_Actors[55]positionX = -1583,062
Objectives[4]mission_Actors[55]positionY = 143,455
Objectives[4]mission_Actors[55]positionZ = 58,88511
Objectives[4]mission_Actors[55]Heading = 319,9999
Objectives[4]mission_Actors[55]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[55]Relationship_Group = Enemy1
Objectives[4]mission_Actors[55]AddBlip = False
Objectives[4]mission_Actors[55]ShowCone = False
Objectives[4]mission_Actors[55]Invincible = False
Objectives[4]mission_Actors[55]SetHealth = 200
Objectives[4]mission_Actors[55]DieFromHeadShot = True
Objectives[4]mission_Actors[55]CanExitVehicle = True
Objectives[4]mission_Actors[55]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[55]AlwaysFight = True
Objectives[4]mission_Actors[55]Seeing_Range = 30
Objectives[4]mission_Actors[55]Hearing_Range = 30
Objectives[4]mission_Actors[55]CombatMovement = Offensive
Objectives[4]mission_Actors[55]weapon = CombatPDW
Objectives[4]mission_Actors[55]Variation = Random
Objectives[4]mission_Actors[55]Task = 0
Objectives[4]mission_Actors[55]Task_Guard_Range = 5
Objectives[4]mission_Actors[55]Task_Stay_In_Range = True
Objectives[4]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[55]Task_Scenario = NONE
Objectives[4]mission_Actors[56]Survive_Number = 0
Objectives[4]mission_Actors[56]Failed_Text = 
Objectives[4]mission_Actors[56]Remove_After = 0
Objectives[4]mission_Actors[56]positionX = -1582,266
Objectives[4]mission_Actors[56]positionY = 139,0543
Objectives[4]mission_Actors[56]positionZ = 58,78292
Objectives[4]mission_Actors[56]Heading = 319,9999
Objectives[4]mission_Actors[56]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[56]Relationship_Group = Enemy1
Objectives[4]mission_Actors[56]AddBlip = False
Objectives[4]mission_Actors[56]ShowCone = False
Objectives[4]mission_Actors[56]Invincible = False
Objectives[4]mission_Actors[56]SetHealth = 200
Objectives[4]mission_Actors[56]DieFromHeadShot = True
Objectives[4]mission_Actors[56]CanExitVehicle = True
Objectives[4]mission_Actors[56]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[56]AlwaysFight = True
Objectives[4]mission_Actors[56]Seeing_Range = 30
Objectives[4]mission_Actors[56]Hearing_Range = 30
Objectives[4]mission_Actors[56]CombatMovement = Offensive
Objectives[4]mission_Actors[56]weapon = CombatPDW
Objectives[4]mission_Actors[56]Variation = Random
Objectives[4]mission_Actors[56]Task = 0
Objectives[4]mission_Actors[56]Task_Guard_Range = 5
Objectives[4]mission_Actors[56]Task_Stay_In_Range = True
Objectives[4]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[56]Task_Scenario = NONE
Objectives[4]mission_Actors[57]Survive_Number = 0
Objectives[4]mission_Actors[57]Failed_Text = 
Objectives[4]mission_Actors[57]Remove_After = 0
Objectives[4]mission_Actors[57]positionX = -1588,263
Objectives[4]mission_Actors[57]positionY = 142,06
Objectives[4]mission_Actors[57]positionZ = 58,99936
Objectives[4]mission_Actors[57]Heading = 319,9999
Objectives[4]mission_Actors[57]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[57]Relationship_Group = Enemy1
Objectives[4]mission_Actors[57]AddBlip = False
Objectives[4]mission_Actors[57]ShowCone = False
Objectives[4]mission_Actors[57]Invincible = False
Objectives[4]mission_Actors[57]SetHealth = 200
Objectives[4]mission_Actors[57]DieFromHeadShot = True
Objectives[4]mission_Actors[57]CanExitVehicle = True
Objectives[4]mission_Actors[57]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[57]AlwaysFight = True
Objectives[4]mission_Actors[57]Seeing_Range = 30
Objectives[4]mission_Actors[57]Hearing_Range = 30
Objectives[4]mission_Actors[57]CombatMovement = Offensive
Objectives[4]mission_Actors[57]weapon = CombatPDW
Objectives[4]mission_Actors[57]Variation = Random
Objectives[4]mission_Actors[57]Task = 0
Objectives[4]mission_Actors[57]Task_Guard_Range = 5
Objectives[4]mission_Actors[57]Task_Stay_In_Range = True
Objectives[4]mission_Actors[57]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[57]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[57]Task_Scenario = NONE
Objectives[4]mission_Actors[58]Survive_Number = 0
Objectives[4]mission_Actors[58]Failed_Text = 
Objectives[4]mission_Actors[58]Remove_After = 0
Objectives[4]mission_Actors[58]positionX = -1603,857
Objectives[4]mission_Actors[58]positionY = 102,484
Objectives[4]mission_Actors[58]positionZ = 61,12373
Objectives[4]mission_Actors[58]Heading = 320,0062
Objectives[4]mission_Actors[58]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[58]Relationship_Group = Enemy1
Objectives[4]mission_Actors[58]AddBlip = False
Objectives[4]mission_Actors[58]ShowCone = False
Objectives[4]mission_Actors[58]Invincible = False
Objectives[4]mission_Actors[58]SetHealth = 200
Objectives[4]mission_Actors[58]DieFromHeadShot = True
Objectives[4]mission_Actors[58]CanExitVehicle = True
Objectives[4]mission_Actors[58]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[58]AlwaysFight = True
Objectives[4]mission_Actors[58]Seeing_Range = 30
Objectives[4]mission_Actors[58]Hearing_Range = 30
Objectives[4]mission_Actors[58]CombatMovement = Offensive
Objectives[4]mission_Actors[58]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[58]Variation = Random
Objectives[4]mission_Actors[58]Task = 0
Objectives[4]mission_Actors[58]Task_Guard_Range = 5
Objectives[4]mission_Actors[58]Task_Stay_In_Range = True
Objectives[4]mission_Actors[58]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[58]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[58]Task_Scenario = NONE
Objectives[4]mission_Actors[59]Survive_Number = 0
Objectives[4]mission_Actors[59]Failed_Text = 
Objectives[4]mission_Actors[59]Remove_After = 0
Objectives[4]mission_Actors[59]positionX = -1597,86
Objectives[4]mission_Actors[59]positionY = 99,47816
Objectives[4]mission_Actors[59]positionZ = 60,94719
Objectives[4]mission_Actors[59]Heading = 320,0059
Objectives[4]mission_Actors[59]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[59]Relationship_Group = Enemy1
Objectives[4]mission_Actors[59]AddBlip = False
Objectives[4]mission_Actors[59]ShowCone = False
Objectives[4]mission_Actors[59]Invincible = False
Objectives[4]mission_Actors[59]SetHealth = 200
Objectives[4]mission_Actors[59]DieFromHeadShot = True
Objectives[4]mission_Actors[59]CanExitVehicle = True
Objectives[4]mission_Actors[59]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[59]AlwaysFight = True
Objectives[4]mission_Actors[59]Seeing_Range = 30
Objectives[4]mission_Actors[59]Hearing_Range = 30
Objectives[4]mission_Actors[59]CombatMovement = Offensive
Objectives[4]mission_Actors[59]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[59]Variation = Random
Objectives[4]mission_Actors[59]Task = 0
Objectives[4]mission_Actors[59]Task_Guard_Range = 5
Objectives[4]mission_Actors[59]Task_Stay_In_Range = True
Objectives[4]mission_Actors[59]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[59]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[59]Task_Scenario = NONE
Objectives[4]mission_Actors[60]Survive_Number = 0
Objectives[4]mission_Actors[60]Failed_Text = 
Objectives[4]mission_Actors[60]Remove_After = 0
Objectives[4]mission_Actors[60]positionX = -1601,058
Objectives[4]mission_Actors[60]positionY = 102,0811
Objectives[4]mission_Actors[60]positionZ = 61,05691
Objectives[4]mission_Actors[60]Heading = 320,0092
Objectives[4]mission_Actors[60]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[60]Relationship_Group = Enemy1
Objectives[4]mission_Actors[60]AddBlip = False
Objectives[4]mission_Actors[60]ShowCone = False
Objectives[4]mission_Actors[60]Invincible = False
Objectives[4]mission_Actors[60]SetHealth = 200
Objectives[4]mission_Actors[60]DieFromHeadShot = True
Objectives[4]mission_Actors[60]CanExitVehicle = True
Objectives[4]mission_Actors[60]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[60]AlwaysFight = True
Objectives[4]mission_Actors[60]Seeing_Range = 30
Objectives[4]mission_Actors[60]Hearing_Range = 30
Objectives[4]mission_Actors[60]CombatMovement = Offensive
Objectives[4]mission_Actors[60]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[60]Variation = Random
Objectives[4]mission_Actors[60]Task = 0
Objectives[4]mission_Actors[60]Task_Guard_Range = 5
Objectives[4]mission_Actors[60]Task_Stay_In_Range = True
Objectives[4]mission_Actors[60]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[60]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[60]Task_Scenario = NONE
Objectives[4]mission_Actors[61]Survive_Number = 0
Objectives[4]mission_Actors[61]Failed_Text = 
Objectives[4]mission_Actors[61]Remove_After = 0
Objectives[4]mission_Actors[61]positionX = -1579,888
Objectives[4]mission_Actors[61]positionY = 70,46098
Objectives[4]mission_Actors[61]positionZ = 60,80999
Objectives[4]mission_Actors[61]Heading = 320,0092
Objectives[4]mission_Actors[61]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[61]Relationship_Group = Enemy1
Objectives[4]mission_Actors[61]AddBlip = False
Objectives[4]mission_Actors[61]ShowCone = False
Objectives[4]mission_Actors[61]Invincible = False
Objectives[4]mission_Actors[61]SetHealth = 200
Objectives[4]mission_Actors[61]DieFromHeadShot = True
Objectives[4]mission_Actors[61]CanExitVehicle = True
Objectives[4]mission_Actors[61]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[61]AlwaysFight = True
Objectives[4]mission_Actors[61]Seeing_Range = 30
Objectives[4]mission_Actors[61]Hearing_Range = 30
Objectives[4]mission_Actors[61]CombatMovement = Offensive
Objectives[4]mission_Actors[61]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[61]Variation = Random
Objectives[4]mission_Actors[61]Task = 0
Objectives[4]mission_Actors[61]Task_Guard_Range = 5
Objectives[4]mission_Actors[61]Task_Stay_In_Range = True
Objectives[4]mission_Actors[61]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[61]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[61]Task_Scenario = NONE
Objectives[4]mission_Actors[62]Survive_Number = 0
Objectives[4]mission_Actors[62]Failed_Text = 
Objectives[4]mission_Actors[62]Remove_After = 0
Objectives[4]mission_Actors[62]positionX = -1577,486
Objectives[4]mission_Actors[62]positionY = 72,25893
Objectives[4]mission_Actors[62]positionZ = 60,81042
Objectives[4]mission_Actors[62]Heading = 320,0062
Objectives[4]mission_Actors[62]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[62]Relationship_Group = Enemy1
Objectives[4]mission_Actors[62]AddBlip = False
Objectives[4]mission_Actors[62]ShowCone = False
Objectives[4]mission_Actors[62]Invincible = False
Objectives[4]mission_Actors[62]SetHealth = 200
Objectives[4]mission_Actors[62]DieFromHeadShot = True
Objectives[4]mission_Actors[62]CanExitVehicle = True
Objectives[4]mission_Actors[62]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[62]AlwaysFight = True
Objectives[4]mission_Actors[62]Seeing_Range = 30
Objectives[4]mission_Actors[62]Hearing_Range = 30
Objectives[4]mission_Actors[62]CombatMovement = Offensive
Objectives[4]mission_Actors[62]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[62]Variation = Random
Objectives[4]mission_Actors[62]Task = 0
Objectives[4]mission_Actors[62]Task_Guard_Range = 5
Objectives[4]mission_Actors[62]Task_Stay_In_Range = True
Objectives[4]mission_Actors[62]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[62]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[62]Task_Scenario = NONE
Objectives[4]mission_Actors[63]Survive_Number = 0
Objectives[4]mission_Actors[63]Failed_Text = 
Objectives[4]mission_Actors[63]Remove_After = 0
Objectives[4]mission_Actors[63]positionX = -1575,084
Objectives[4]mission_Actors[63]positionY = 74,05644
Objectives[4]mission_Actors[63]positionZ = 60,81042
Objectives[4]mission_Actors[63]Heading = 320,0059
Objectives[4]mission_Actors[63]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[63]Relationship_Group = Enemy1
Objectives[4]mission_Actors[63]AddBlip = False
Objectives[4]mission_Actors[63]ShowCone = False
Objectives[4]mission_Actors[63]Invincible = False
Objectives[4]mission_Actors[63]SetHealth = 200
Objectives[4]mission_Actors[63]DieFromHeadShot = True
Objectives[4]mission_Actors[63]CanExitVehicle = True
Objectives[4]mission_Actors[63]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[63]AlwaysFight = True
Objectives[4]mission_Actors[63]Seeing_Range = 30
Objectives[4]mission_Actors[63]Hearing_Range = 30
Objectives[4]mission_Actors[63]CombatMovement = Offensive
Objectives[4]mission_Actors[63]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[63]Variation = Random
Objectives[4]mission_Actors[63]Task = 0
Objectives[4]mission_Actors[63]Task_Guard_Range = 5
Objectives[4]mission_Actors[63]Task_Stay_In_Range = True
Objectives[4]mission_Actors[63]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[63]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[63]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Trash the ~r~Party.
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = -1564,401
Objectives[5]positionY = 120,0912
Objectives[5]positionZ = 56,39011
Objectives[5]KillAll1 = True
Objectives[5]KillAll2 = False
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = -1559,604
Objectives[6]positionY = -45,08334
Objectives[6]positionZ = 55,52518
Objectives[6]Random_Actors_Actor_Model_Name = s_m_m_highsec_01
Objectives[6]Random_Actors_Vehicle_Model_Name = buzzard
Objectives[6]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[6]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 1
Objectives[6]Random_Actors_Max_ReSpawn = 0
Objectives[6]Random_Actors_Spawn_End = False
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Trash the ~r~party.
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = -1563,023
Objectives[7]positionY = 122,0607
Objectives[7]positionZ = 56,21064
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Check the ~y~Area.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -1560,459
Objectives[8]positionY = 91,8952
Objectives[8]positionZ = 58,59364
Objectives[8]Heading = 4775
Objectives[8]Diameter = 3
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 2,5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 2
Objectives[8]mission_Actors[0]SpawnInVehicle = True
Objectives[8]mission_Actors[0]SeatIndex = 2
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 199
Objectives[8]mission_Actors[0]positionX = -1528,8
Objectives[8]mission_Actors[0]positionY = 74,07696
Objectives[8]mission_Actors[0]positionZ = 61,21712
Objectives[8]mission_Actors[0]Heading = 95,99812
Objectives[8]mission_Actors[0]String_Name = ig_billionaire
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[8]mission_Actors[0]AddBlip = False
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = False
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[8]mission_Actors[0]AlwaysFight = False
Objectives[8]mission_Actors[0]Seeing_Range = 2,5
Objectives[8]mission_Actors[0]Hearing_Range = 2,5
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Unarmed
Objectives[8]mission_Actors[0]Variation = Default
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -1530,402
Objectives[8]mission_Actors[1]positionY = 69,91144
Objectives[8]mission_Actors[1]positionZ = 61,31357
Objectives[8]mission_Actors[1]Heading = 0
Objectives[8]mission_Actors[1]String_Name = s_m_m_highsec_05
Objectives[8]mission_Actors[1]Relationship_Group = Neutral
Objectives[8]mission_Actors[1]AddBlip = False
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 200
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Unarmed
Objectives[8]mission_Actors[1]Variation = Default
Objectives[8]mission_Actors[1]Task = 99
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Task_List_Count = 2
Objectives[8]mission_Actors[1]Task_Repeat = False
Objectives[8]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[8]mission_Actors[1]Task_List[0]PositionX = -1529,767
Objectives[8]mission_Actors[1]Task_List[0]PositionY = 74,06581
Objectives[8]mission_Actors[1]Task_List[0]PositionZ = 60,81411
Objectives[8]mission_Actors[1]Task_List[0]Speed = 4
Objectives[8]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[8]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[8]mission_Actors[1]Task_List[1]Type = VehicleHeliTask
Objectives[8]mission_Actors[1]Task_List[1]PositionX = -2762,076
Objectives[8]mission_Actors[1]Task_List[1]PositionY = 2731,12
Objectives[8]mission_Actors[1]Task_List[1]PositionZ = 1,754187
Objectives[8]mission_Actors[1]Task_List[1]speed = 35
Objectives[8]mission_Actors[1]Task_List[1]Hight = 35
Objectives[8]mission_Actors[1]Task_List[1]FollowPlayer = False
Objectives[8]mission_Actors[1]Task_List[1]AttackPlayer = False
Objectives[8]mission_Actors[1]Task_List[1]Land = False
Objectives[8]mission_Vehicles = 1
Objectives[8]mission_Vehicles[0]positionX = -1528,8
Objectives[8]mission_Vehicles[0]positionY = 74,07696
Objectives[8]mission_Vehicles[0]positionZ = 61,21712
Objectives[8]mission_Vehicles[0]Heading = 95,99812
Objectives[8]mission_Vehicles[0]Name = Swift Deluxe
Objectives[8]mission_Vehicles[0]Model = swift2
Objectives[8]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[8]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = 0
Objectives[8]mission_Vehicles[0]DirtLevel = 5
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[8]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 8
Objectives[8]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[8]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Take out the ~r~billionaire helicopter.
Objectives[9]Text2 = Collect the ~g~phone.
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = -1545,461
Objectives[9]positionY = 81,64476
Objectives[9]positionZ = 60,3132
Objectives[9]KillAll1 = False
Objectives[9]KillAll2 = False
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = True
Objectives[9]Droped_Pickup_Model = p_ld_heist_bag_s_1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Deliver the phone to the ~y~Agency.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 0
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = -617,6505
Objectives[10]positionY = -738,4421
Objectives[10]positionZ = 26,80184
Objectives[10]Heading = 4790
Objectives[10]Diameter = 3
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 2,5
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

